KENA : BRIDGE OF SPIRIT`s -RUINS- PS5 @4K HDR 60FPS

KENA : BRIDGE OF SPIRIT`s -RUINS- PS5 @4K HDR 60FPS

For the game's art, Ember Lab partnered with Vietnamese animation studio Sparx. The team visited the studio in Vietnam early in development to ensure a smooth process. Lead environment artist Julian Vermeulen, who worked with Mike Grier on the original prototype in 2016,[17] worked with both studios.[5] An early prototype used the Unity game engine, but later shifted to Unreal Engine 4.[3] The majority of development took place on PlayStation 4;[18] the team was unsure if they would be provided a development kit for the PlayStation 5, but Sony eventually approved.[5] The team wanted to make a "rich experience" that could be completed in a weekend.[5] The game's fictional world is inspired by several Eastern locations, including Japan and Bali.[3] The symbols throughout the game are inspired by Japanese and South East Asian cultures.[19] Combat designer James Beck, who started on the project as animator and lighting/shading artist before transitioning to combat, found that working on character animations and enemy behavior simultaneously led to a more seamless integration.[20] The main village world consisting of tall wooden buildings surrounded by taller trees, with a tall snowy mountain in the background. The fictional world of Kena: Bridge of Spirits is inspired by Eastern locations such as Japan and Bali. For some time during development, Kena had a separate spirit meter for each ability; however, the team ultimately wanted difficulty in combat to derive from enemies and their attacks rather than resource management—they wanted gameplay to be enjoyable with some depth, but ultimately simple for the player to understand.[15] The ability to cancel animations during gameplay was seen as imperative as it allowed better pacing and responsiveness.[15] Mike and Josh Grier often delayed game testing throughout development as they wanted to present a higher quality product to testers; they ultimately felt that testing should have begun earlier in development Thanks For Watching... All the video captured and recorded by me DADON_GAMER , in 4K 2160p HDR Play Station 5, YouTube takes time to process 4K HDR, Be Patient. God of War Ragnarok Spider-Man 2 Hogwarts Leagcy Call of Duty Gotham Knights PlayStation 5 Xbox Series X Cyberpunk 2077 PS5 PC Gameplay Walkthrough Tutorial How to Epic Funny Brutal Fails Wins Moments Compilation No Commentary Cinematic Official Trailer Gameplay Top Most Anticipated Upcoming Open World Games Next Gen RTX Ray Tracing 2021 GTA 5 GTA V Warzone Call of Duty Grand Theft Auto V Red Dead Redemption 2 Fortnite Multiplayer 1080p 4K HDR Ultra HD 60FPS Part Ending Boss Fight Full Game FOLLOW ME ON SOCIAL Get updates or reach out to Get updates on our Social Media Profiles! ✅Twitter:   / dadongaming   ✅Instagram: dadon_gamer ✅twitch :   / dadon_gamer   Check out our channel here:    / dadongamer  . Don’t forget to Like, share, and subscribe! #kenabridgeofspirits #kena #unrealengine