Super Mario 64 speedrun, but its ruined by AI

Super Mario 64 speedrun, but its ruined by AI

So I basically took the (spliced) TAS video from youtube, used ffmpeg to dump every few frames. Then I wasted $200 on "unlimited" Sora access (which actually seems to cap out at about 600 videos generated per day), and basically had it interpolate the frames. I also tried MidJourney's video generation, but I found it to be lagging behind Sora in quality. Then, sometimes I would a 2nd pass to "hide the seams" (ie interpolate from one interpolation to another). This probably took 2000+ generated Sora clips of 5s each, and about a week of editing. Sometimes I would just let the AI run a bit wild with minimal guidance (ie the ending, where I just provide some general prompts and then I pick whatever is funniest) Any time I tried to impose my own views on the AI, it was much harder (ie jumping into the peach painting was my idea, but getting the AI to cooperate was hell, this took an entire day for ~2s of this video) I also added a fairly minimal number of sound effects in a few places, but for the most part I tried to match the original sound.