
Spec Ops: The Line - walkthrough part 1 ► 1080p 60fps - No commentary ◄
Great third person shooter with fulfilling story telling and open ended choosing how to deal with situations. Opinion to control your squad with simple commands. Not a 100%, not collecting the intelligence. Spec Ops: The Line is a 2012 third-person shooter video game developed by the German studio Yager Development and published by 2K Games. It was released internationally in June 2012 for Microsoft Windows, Xbox 360 and PlayStation 3. It was later released for OS X in 2013 and Linux in 2015. It is the tenth title, as well as a reboot, of the Spec Ops series, and the first entry since Spec Ops: Airborne Commando in 2002. The game is powered by Unreal Engine 3. In the game, players can hide behind cover, vault over obstacles, and shoot enemies while utilizing a variety of gadgets. Sand is a key gameplay mechanic that can be manipulated to defeat enemies. Included with the game is an online multiplayer mode, developed separately by Darkside Game Studios, allowing players to engage in both cooperative and competitive gameplay. Player controls Captain Martin Walker, who is sent into a post-catastrophe Dubai with an elite Delta Force team on a recon mission. As the game progresses, Walker's mental health deteriorates, as he begins to experience hallucinations and slowly realizes the horror of war. Yager started the game's development in 2007, taking inspiration for the setting and story framework from various media, including Heart of Darkness and Apocalypse Now. The game was designed to be "physically opposing", causing players to question their thoughts about treating war in a video game as entertainment, and tasks players to make a variety of morally ambiguous decisions. The game suffered from multiple delays, and the development team used this time to refine the story and increase the gameplay's pace. The game's soundtrack is a mix of licensed music and original music composed by Elia Cmíral. Video game critics gave Spec Ops: The Line generally positive reviews. Praise focused on the narrative and its themes, while criticism was targeted at the online multiplayer mode and generic third person gameplay. Spec Ops: The Line was a commercial failure and did not garner the attention that distributor Take-Two Interactive had hoped for, but it was awarded and nominated for several end-of-the-year accolades particularly for its story. Yager announced that there would not be a sequel to the game. The game was banned in the United Arab Emirates for its depiction of Dubai in a state of destruction. The player can select from four difficulty levels: Walk on the Beach, Combat Op, Suicide Mission, and FUBAR. A player only gain access to the FUBAR difficulty after completing the game on Suicide Mission.[1] Various new weapons and equipment become available as the game progresses, some dropped by downed enemies.[2] These include several different rifles, handguns, and machine guns.[3] Some offer alternate firing modes, like attaching a suppressor or using a telescopic sight.[4] Players can also acquire and make use of grenade launchers, hand grenades, and turrets.[5] However, the player can only carry two weapons at a time.[6] Supply caches can be found in different parts of the game, allowing the player to refill their ammo and grenades.[7] Whenever the player successfully shoots an enemy in the head, the game enters a slow-motion mode for a short period of time. The player can also defeat enemies at close range via melee combat. Dying enemies can be executed, which grants the player additional ammo.[8] Hiding behind cover can provide protection and prevents the player from being shot, as well as providing opportunities to blindfire or lean out to shoot enemies.[9] As a third-person shooter with an emphasis on squad-based tactics, players can issue commands to Sergeant Lugo and Lieutenant Adams, who accompany the player for most of the game. Available commands include focusing fire on one particular target and ordering medical attention for an injured squad member. Adams can defeat enemies by using heavy gadgets or throwing grenades, while Lugo provides sniping assistance.[5] Environmental hazards like sandstorms occasionally occur, drastically reducing the player's vision and visibility.[10] Sand becomes a key gameplay mechanic and players can manipulate it at scripted moments in the game, such as triggering a sand avalanche to bury enemies alive.[11][12] When a grenade explodes on sand, dust clouds that can blind enemies are formed.[5] Sand sometimes opens up new paths to allow players to progress.[13] The player needs to make moral decisions at certain points during the game,[14] including making choices that can determine the fate of both soldiers and civilians.