![TOMB RAIDER 1 REMASTERED Gameplay Walkthrough FULL GAME World 1 [4K 60FPS PC] - No Commentary 100%](https://krtube.net/image/-l9SVdBXYqE.webp)
TOMB RAIDER 1 REMASTERED Gameplay Walkthrough FULL GAME World 1 [4K 60FPS PC] - No Commentary 100%
Tomb Raider I–III Remastered[b] is a 2024 action-adventure video game developed and published by Aspyr. It is a remastered compilation of the first three games in the Tomb Raider series originally developed by Core Design: Tomb Raider (1996), Tomb Raider II (1997), and Tomb Raider III (1998).[1] Remastered was released for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 14 February 2024.[4] The game received generally mixed reviews from critics. Gameplay Tomb Raider I–III Remastered is a collection of remasters of the first three games in the Tomb Raider series: Tomb Raider, Tomb Raider II, and Tomb Raider III.[4] Each game features archaeologist-adventurer Lara Croft as she travels through a series of ancient ruins and tombs in search of ancient artefacts, and is presented from a third-person perspective.[5][6][7] Like in the original games, Lara is equipped with two pistols with infinite ammo by default and can run, walk (which prevents her from falling off ledges), look around areas, jump forwards and backwards, shimmy along ledges, roll, swim through bodies of water, and move blocks.[6][8] The collection includes new features across all three games, such as options to choose between enhanced and original graphics and classic and modern control schemes, as well as camera lock-on, health bars for boss battles, photo mode, and over 200 achievements. Development and release Tomb Raider I–III Remastered was revealed on 14 September 2023 during a Nintendo Direct and was announced to be released for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 14 February 2024 (coinciding with the birthday of the series' main protagonist Lara Croft).[15][16][17] It includes three expansion packs from the original trilogy: Unfinished Business, The Golden Mask, and The Lost Artefact.[4][18] The game was developed and published by Embracer subsidiary Aspyr (who had previously ported the first six Tomb Raider games to macOS in the 2000s) in partnership with current series developer Crystal Dynamics.[19] In January 2024, the developers promised that it would have "plenty more to share soon".[20][21][11] In a 2024 interview, Aspyr has also expressed interest in making more Tomb Raider remasters in the future, including The Last Revelation and Chronicles.[22] Aspyr, having wanted to revisit the original Tomb Raider titles but always debated "the right approach", knew they would use the original source code and engine, allowing players to revert to the original look and feel for all three games.[11] Director of product Chris Bashaar described Remastered as a love letter to all of their "memories of these games, but it's also truly fascinating to see how far hardware pushed in the '90s to make Tomb Raider work".[11] Timur "XProger" Gagiev, developer of the unofficial Tomb Raider open source engine OpenLara, was brought in to serve as technical director for the remaster, allowing him to "assemble a dream team of true fans" to work on the project, aided by "source code for [Tomb Raider's] Mac ports" provided by Aspyr.[3][23][24] For the modern controller settings, the team took inspiration from Crystal Dynamics' first rebooted Tomb Raider trilogy: Legend, Anniversary, and Underworld.[25] As a result, the way Lara controls in-game changes significantly; the player can rotate the camera with the right stick and the character's movement is direction-dependent based on camera position. However, the original tank controls are available to players via a menu toggle.[26] The team added health bars for boss fights as the games' minimal UI can be considered "frustrating for tougher bosses with massive amounts of health", as well as replacing 2D sprites of in-game items with 3D models.[27] For the art of Remastered, Aspyr worked closely with Crystal Dynamics on modern art updates, such as "baked and real-time" lighting effects, graphics toggle, and adding new models, environments, and enemies.[11] According to Crystal Dynamics, the team used an artificial intelligence program to upscale textures for the remaster.[28] Bashaar further stated, "Our philosophy here was rather straightforward; we want the games to look the way they did in your mind. We knew we were on the right track in our early playtests because some playtesters didn't even know they were playing with the modern art toggled on."[25] A one-time content warning was added by Crystal Dynamics to the start of Remastered, which warns players about what it describes as "offensive depictions of people and cultures rooted in racial and ethnic stereotypes". The warning explains that rather than "removing this content", they have chosen to present it in its original, unaltered form in the hopes that they may "acknowledge its harmful impact and learn from it".