
PC The Last of Us Part 1 v 1.0.4.0 Build Update Performance Patch 26 April
(Comparison video • PC The Last of Us Part 1 v 1.0.4.0 vs... ) New Patch 1.0.4.0 (26 April Update) A patch for The Last of Us Part I is now live. This update includes framerate optimization, graphical and texture fidelity, crash fixes, and more. We will be releasing additional CPU optimization, framerate and texture fidelity improvements in upcoming patches. Optimized CPU and GPU use throughout the game Improved texture fidelity and resolution on in-game Low and Medium settings Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black Fixed a crash that may occur during shader building Fixed a crash that may occur when quitting to the Main Menu Fixed a crash that may occur when dying after combat Fixed an issue where, on first boot, players may experience longer wait times to load into the game Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options - HUD) Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options - Display) Added a Texture Streaming Rate setting (Graphics - Texture Settings) Fixed an issue where skipping cutscenes during a critical load may cause the game to hang Fixed an issue where the shader load warning did not appear while relaunching the game Updated the VRAM bar to more accurately display the OS+Apps usage Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity Refined the handling of certain commands that are assigned the same KBM keybinding Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow AMD Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores Fixed an issue where textures may render incorrectly on AMD GPUs Steam Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements Steam Deck Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options - Display) And more much: https://feedback.naughtydog.com/hc/en... GTX 1060 6GB | i5-13400 Benchmark * Performance Test 60 FPS 1080p Medium Graphics | Steam Game: The Last of Us™ Part I PC Gameplay Max FPS: Unlimited Game on SSD / Recorded with Nvidia ShadowPlay 60FPS (FPS loss when recording 1080p: 2%~6%) In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey. 00:00 Settings 01:14 Medium Preset 07:10 Low Preset #TheLastOfUsPartI #TLoU #Remake #PC CPU: Intel Core 13th Gen i5-13400 @ 2.5GHz (Turbo 4.6GHz) (new Cooler 95wTDP [still not good enough] - Limited by 90º) GPU: NVIDIA GeForce GTX 1060 6GB GDDR5 (PNY) [Overclocked] ++ (Overclock Core Clock +180MHz | OC Memory Clock +550MHz | Power Limit 105%) RAM: 32,0GB (2x16) DDR4 - Dual-Channel @ 3200MHz Games SSD NVMe R/W: 3.400 MB/s 3.000 MB/s System: Windows 10 Monitor: VG32VQ1B Gamer Asus TUF 31.5', 165 Hz, 2K QHD MSI Afterburner + Rivatuner Statistics Server + CapFrameX + Aida64 + HWiNFO FPS Overlay Benchmark