
GTA: Vice City - No Escape? Buying The Malibu Club (HD Walkthrough Part 60)
Tommy Vercetti buys the Malibu Club and needs a safe-cracker for the bank job he is planning. Ken Rosenberg suggests a man named Cam Jones. However, Jones is currently in police custody awaiting transfer, so Tommy decides to "parole" Jones. Tommy heads to the police station in Washington Beach and puts on a police uniform. He must not have any weapon drawn, otherwise the police will open fire on him after their first warning. After locating a key card in the station offices, Tommy heads down to the holding cells where Jones is located. Tommy swipes the key card and releases Jones from the cells. At this point, the police realize Tommy is an intruder and open fire on him and Jones. Tommy and Jones flee the station and drive to a nearby Pay 'n' Spray. After losing the police, Tommy drives Jones to his home in Little Havana. Tommy drops Jones off, who agrees to be a safe-cracker for the heist. Grand Theft Auto: Vice City is an action-adventure third-person shooter video game developed by Rockstar North and published by Rockstar Games. It was released on 29 October 2002 for the PlayStation 2, on 12 May 2003 for Microsoft Windows, and on 31 October 2003 for the Xbox. A remastered version was released for mobile platforms in 2012, for the game's tenth anniversary. Set within the fictional Vice City, based on Miami, the game follows Tommy Vercetti following his release from prison. After he is caught up in an ambushed drug deal, he seeks out those responsible while building a criminal empire and seizing power from other criminal organisations in the city. The game is played from a third-person perspective, and its world is navigated on foot or by vehicle. The open world design lets the player freely roam Vice City, consisting of two main islands. The game's plot is based on multiple real-world people and events in Miami such as Cuban, Haitian, and Biker gangs, the 1980s crack epidemic, the Mafioso drug lords of Miami, and the dominance of glam metal. The game was also influenced by the film and television of the era, including Scarface and Miami Vice. Much of the development work constituted creating the game world to fit the inspiration and time period; the development team conducted extensive field research in Miami while creating the world.