Rescuing Angela Cross - Ratchet & Clank 2 [Part 6]

Rescuing Angela Cross - Ratchet & Clank 2 [Part 6]

Ratchet & Clank: Going Commando, known as Ratchet & Clank 2: Locked and Loaded in Australia and most PAL countries, is a 2003 third-person shooter platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2. It is the second game in the Ratchet & Clank series, following Ratchet & Clank. David Kaye reprises his role as Clank while James Arnold Taylor replaces Mikey Kelley as Ratchet. The game follows Ratchet and Clank, joined by newcomer Angela Cross, as they attempt to unravel a conspiracy in a new galaxy involving a mysterious "pet project" orchestrated by the shadowy MegaCorp. The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player-controlled protagonists are seen from a third-person perspective. The player progresses through the story by using various weapons and gadgets to defeat enemies and solve puzzles, while exploring planets, completing platforming sections and minigames. The game features many improvements over the original game, such as the aesthetics and introduces many new gameplay aspects, such as weapon upgrading. Going Commando was released roughly a year after the original game and received critical acclaim. It has frequently been listed as one of the best PlayStation 2 games. Most critics felt that the game was superior to its predecessor and praised the game's graphics, gameplay, story, characterization and sound. Some criticized its unforgiving difficulty and minigames. It was followed by Ratchet & Clank: Up Your Arsenal. The player controls Ratchet from a third-person perspective and uses various weapons to defeat enemies. The player can also use gadgets, such as the Gravity Boots and Dynamo, to explore certain areas. The player travels to planets in the "Bogon" Galaxy and completes main objectives as well as optional side quests. Bolts, the game world's currency, are primarily obtained by defeating enemies and breaking crates located throughout the game's levels. Going Commando includes four types of "maxi-games", or minigames. These games include arena battles, spherical world battles, hover bike races, and space races/battles. After completing the game, the player may enter challenge mode, which is more difficult, but the player starts with the weapons and health that they had when they finished the game the first time, and additional weapon upgrades are unlocked. Going Commando introduces eighteen weapons, including the Blitz Gun, Bouncer and Lava Gun. Each weapon has a "growth bar", which increases when the weapon is used to defeat enemies. The weapon is upgraded once the bar is filled, increasing its power and changing the design of it. Certain devices from the original Ratchet & Clank make a return, such as the Swingshot, while others are new to Going Commando. The player can use a save file from the original Ratchet & Clank to get "retro" weapons from the first game for free, although these weapons do not upgrade. As with weapons, Ratchet gains experience with each enemy he defeats. When Ratchet's experience bar fills, he gains a new level of nanotech. This awards him with additional health bubbles, up to a maximum of 80 can be obtained. Ratchet's health can also be increased by finding nanotech upgrades. The game introduces armor vendors, which are able to provide up to four additional levels of protection. #ratchetandclank2 #ratchetandclank #ps2 Intro and Outro by Ross MacKay - FOLLOW AT BANDCAMP Ross MacKay