![Resident Evil 2 Remake (Claire Redfield, 1st Run, Pt. 5: Police Station 3) [Standard] PS4 Gamechive](https://krtube.net/image/5gHchfHb7I0.webp)
Resident Evil 2 Remake (Claire Redfield, 1st Run, Pt. 5: Police Station 3) [Standard] PS4 Gamechive
This "Claire Redfield, 1st Run (A Scenario), Part 5 of 10: Police Station, Part 3 - Obtain the Parking Garage Key Card (Standard Mode)" Gameplay Video guides players as a no commentary full playthrough and walkthrough of Capcom's Resident Evil 2 Remake video game. In this gaming session, the search for a parking garage key card leads Claire Redfield back up into the R.P.D. Police Station via the police chief's private elevator. The key card is found locked behind a security gate in the chief's office. To unlock the gate, two electronic power panel parts will be required... and they're missing. To find them, Claire must trek through the police station's upper levels, while avoiding a pursuant new threat: The Tyrant. In addition, some station backtracking can be done to access new gear via recently obtained key items. This is the first run scenario with Claire Redfield. All areas are fully explored and all items are found. 00:00:00 - Intro Items found in the following order: Green Herb (ground, after exit elevator) File: Copy of Emails to Chief Irons [Claire only] - 00:01:00 (desk, Chief's Office) Submachine Gun Ammo x50 (table, Chief's Office) File: Taxidermy Log [Claire only] - 00:03:20 (table, Chief's Office) High-Grade Gunpowder (White) (cabinet, Private Collection Room) Lovers Relief [Heart Key] (table, Private Collection Room) - 00:05:35 File: Repair Shop Letter - 00:06:18 (atop cabinet, Private Collection Room) Mr. Raccoon (outside Chief's Office) - 00:09:25 High-Grade Gunpowder (White) (locker, outside Observation Room) Handgun Ammo (desk, Interrogation Room) Bejeweled Box (shelf, Interrogation Room) - 00:12:20 Gunpowder (corpse, Observation Room) File: Confiscation Report - 00:14:00 2F Waiting Room Safe Combination 6-L, 2-R, 11-L (atop filing cabinet, Observation Room, other side) Action: Combine Red Jewel with Bejeweled Box [S.T.A.R.S. Badge] Flash Grenade (locker) Handgun Ammo (locker) Wooden Boards (floor) Blue Herb (shelf, East Storage Room) Large Gear (atop boxes, East Storage Room) - 00:18:49 Flame Rounds x2 (shelf, East Storage Room) Combat Knife (mannequin, Heart Key side room, East Storage Room) Mr. Raccoon (East Storage Room, Heart Key) [Claire only] - 00:22:14 (atop box on shelf, Heart Key side room) Boxed Electronic Part (East Storage Room) - 00:22:39 (on desk, Heart Key side room Blue Herb (table, Roof) Handgun Ammo (bench, Roof) Red Herb (floor, hallway outside Art Room, opposite helicopter) Green Herb x2 (corner, under stairs) Trophy: Hats Off! - 00:27:19 Action: Flip power box switch from R to L Action: Flip switch on upper level to put out helicopter fire Trophy: Hats Off! - 00:27:19 File: Letter to S.T.A.R.S. Members - 00:35:40 (unlock Armory, S.T.A.R.S. Office, 2F) MQ 11 Submachine Gun (unlock Armory, S.T.A.R.S. Office, 2F) Action: Develop Film "3F Locker" [3F Locker Photo] - 00:39:56 (Dial Lock Solution: D-C-M) Dial Lock #4 (3F locker): Submachine Gun Ammo x100 - 00:41:02 (dial D-C-M) Safe #2 (Waiting Room, 2F): Weapon Upgrade #3: High-Capacity Mag (JMB Hp3) - 00:44:47 (6-L, 2-R, 11-L) Gunpowder (on copier, Records Room) Hand Grenade (table, Records Room) Mechanic Jack Handle - 00:47:19 (table, Records Room, 1F) Portable Safe #2 (Linen Room, 2F) - 00:51:58 (atop washers - Diamond Key required) Gunpowder (shelf, Linen Room, 2F) Spare Key (solve Portable Safe #2, place on keypad in Safety Deposit Room) Hip Pouch #4 (locker 203, Safety Deposit Room) - 00:54:53 Combat Knife (locker 103, Safety Deposit Room) Action: Use Mechanic Jack Handle (Library) - 00:58:33 Handgun Ammo (leftmost bookcase) Trophy: Zombie Roundup - 01:02:41 File: Repair Plan - 01:08:36 (table, Clock Tower) Action: Use Large Gear - 01:09:07 Gunpowder (Large) (on cabinet, back room, Clock Tower) Mr. Raccoon (Clock Tower) - 01:10:57 (back room, windowsill) Small Gear (upstairs, Clock Tower) - 01:12:10 Action: Use Large Gear - 01:10:57 Action: Use Small Gear - 01:13:20 Boxed Electronic Part - 01:14:01 Green Herb (floor, outside Clock Tower) Action: Examine Boxed Electronic Parts [Power Panel Parts] Action: Place Power Panel Parts - 01:21:07 (Power Panel Solution: Row 1: 0 0 x1 0, Row 2: x1 0 0 0, Row 3: 0 0 x3 x1, Row 4: 0 x1 0 0) Record: Voltage Virtuoso - 01:21:17 (Open the Private Collection Room's electronic door in 7 moves. Reward: Brian Irons Model (Claire's Story, 1st Run)) --- Subscribe: https://bit.ly/3cpvcWo Twitter: https://bit.ly/3cs9p0i Donate: https://bit.ly/3oArWtu Standard License: Assets found on this channel (e.g., branding, images, videos, descriptions, etc.) may only be viewed on YouTube for personal enjoyment. Unauthorized use of this content (e.g., downloads, distribution, reuse, or remixing) is prohibited. © Gamechive #re2 / #residentevil2 / #residentevil / #longplay / #nocommentary / #playthrough / #walkthrough / #gameplay / #gamechive / #gamechives