Super Mario Bros. Wonder | Yuzu 1440P & 4K Performance Test | RTX 3060 TI | Ryzen 5600X

Super Mario Bros. Wonder | Yuzu 1440P & 4K Performance Test | RTX 3060 TI | Ryzen 5600X

PC Specs: CPU: Ryzen 5 5600x GPU: RTX 3060 Ti ASUS DUAL OC 8GB. RAM: APACER 32GB 3600Mhz. Driver: 536.67 Resolution: 1920x1080p 00:00 1440P 01:08 4K 03:04 OUTRO Performance is 60 locked, you will experience slow downs and stuttering when you first launch the game or launch a new level but that's mainly due to shaders being compiled, after playing for 30 seconds the game will stabilize and you'll end up with a stable locked 60. The game seems completely playable from start to finish with no issues using the latest Yuzu version w/ updated keys, there are no noticeable artifcats or graphical glitches, nothing that I'm aware of or noticed during my 1 hour playthrough anyways. Game is also playable on Ryujinx but has some weird "fast animations" where certain animations move extremely fast and not in their natural normal speed, hopefully that issue will get fixed soon.