Moldy Gameplay: Resident Evil 2 Remake: Noir Claire B (Full 2nd Run w/ prologue) [Mod]

Moldy Gameplay: Resident Evil 2 Remake: Noir Claire B (Full 2nd Run w/ prologue) [Mod]

Editor's Note: Recording clammed up during the sewer; Pretend its a silent movie ;) The other half of the of Matt's RE2R Noir "themed" run finds our amateur gum-shoe "investigating" the undead with pre-1960 weaponry*, courtesy of the mods detailed below. NOTE: I hate the 2nd run's pre-rendered opening, so I played and edited in the 1st run Prologue. Mod List: 1) RESIDENT EVIL 2 +19 +1 FearLess Cheat Table by Cielos - https://fearlessrevolution.com/thread... (used for altering weapon/item spawns) 2) Resident Evil 2 Remake Model Swap / Item / Camera +13 Trainer v3.1.2 by wilsonso - https://residentevilmodding.boards.ne... (used for swapping useless items/ammo) Run/Mod Notes: (Minor SPOILER Warning) -I had not figured out how to swap weapons in the prologue yet, so I had to use the actually period appropriate SLS 60 -If you alter a weapon spawn (e.g. change the magnum to a shotgun) its ammo type may not be right (the shotgun will try to use magnum ammo); you must edit the item to fix the ammo type. -Weapons added to your inventory by wilsonso's trainer are sometimes unusable until you either a) save and re-load while it is in your inventory (auto-saves count! See tip below), or b) put the item in the item box and then pull it back out). -OK, I cheated a little bit with the "modern" Gatling gun, but old style ones did exist during the time period, and if Claire can hoist the modern behemoth, the OG version should be a piece of cake ;) Tip: I did not realize this until later, but the game auto-saves right after you first gain control of your character (both runs, even on hardcore). So if you pause the opening cut-scene (wait until the default inventory appears in the trainer), you can set up your own custom starting inventory in the trainer, then continue the game and let it auto-save. Load the auto-save, and you are all set with a working custom starting inventory! If you want to try your own run, legal weapons include: Combat Knife (normal or infinite), M19, JMB Hp3, Broom Hc, Chemical Flamethrower, Hand Grenade, SLS 60, W-870, and Quickdraw Army... and the gatling gun, naturally. General Disclaimer: MoldyCrowProductions does not own, nor is affiliated with any of the owners of the IPs of the games we play. We do, however, own MoldyCrowProductions, and our commentaries. The opinions of the hosts are solely their own, and do not necessarily reflect anyone else's. So feel free to disagree.