0025. particles ( fog , smoke , water , fire ) in twinmotion

0025. particles ( fog , smoke , water , fire ) in twinmotion

twinmotion tutorials playlist    • TwinMotion tutorials   If we want to use smoke, fog and fire in the software. We have to going to the objects and particles section. As we can see, there are different types of fire, smoke and water. We will insert one by one and we will explain the points related to them. We insert Small fire. The thing about this fire is that if it , is at night, it does not emit light. To simulate the scattering of light from fire, we must insert an omni light. We will explain light in detail in the next lessons. The next fire is fire with smoke. The thing about it , is that unfortunately its smoke does not bend in the direction of the wind! . To solve this problem, we must turn the fire in the right direction. Enable the rotate tool. We turn the fire in the direction of the wind. You can even make the fire a little bigger by select the scale tool. The next mode is smoke. The next case is water fall. The point is that you have to note that the waterfall is under the handles, you have to pull it up to see it. The next mode is water shower. For example, we put water on this shower. The next mode is drippin water. For example, you can simulate springs with it., water will flow in from a distance. Which is a little hard to see. Next mode. Fog we two types of fog ... The point is that if we go to night mode, you will see that the lights have an effect on the fog. And create beautiful scene . The next mode is colored smokes . The next state is water jets. Some of them have animation