[Resident Evil Revelations][Episode 1] Ultimate Run. All Enemies/Secrets/Items. Inferno. No Damage.

[Resident Evil Revelations][Episode 1] Ultimate Run. All Enemies/Secrets/Items. Inferno. No Damage.

All Secrets, Handprints, Items, Documents, Cutscenes, Lines, Points of Interest. All possible Enemies spawned and killed. All Enemy Types are scanned. Some items and secrets will be scanned and/or picked up in later chapters, it is all pre-planned. Few obsolete lines are skipped, as well as recap cutscenes (no recap in this chapter). Run has few cuts and only after checkpoints. In this episode there are 2 - in 1-1 before finding body in the ducts and in 1-3 after finding key and going upstairs. Chapters 1-1 and 1-3 are parts of main Campaign. But 1-2 is not connected with any other stage by ammo count. 3 enemy types scanned - Globster, Ooze, Wall Blister. 2 Handprints scanned - 00:25:25 and 00:36:03. In main campaign 3/7 random secrets were taken from Crew’s Quarters, 150/250 initial HG ammo picked up. Now crew quarters have 4 random secrets, 2 closed rooms and 100HG bullets. Starting area has 3 more random secrets. Weapon parts: Damage 3 - 00:03:50. Time codes: 00:00:00 - Menu, first Cutscenes. 00:02:17 - 1-1. 00:16:25 - 1-2. 00:30:33 - 1-3. Notes: Stage 1-1 was created to make Inferno difficulty appear a lot harder than it actually is. Oozes there are twice as hard to stun than almost any other Ooze in later stages, and all enemies in 1-1 have at least 2-3 times more health than usual. Last Ooze has seems to have 5 times normal health. The only Tricorne in 1-1 can either be sniped from far away, or I can go back and shoot him from behind a barricade. Interestingly, ~50% more bullets from close distance - average of 32, against 21 (without critical hits). Looks like this Handgun actually benefits from shooting at long range. Sadly, I will not use that quality often. Stage 1-1 has 5 ammo boxes, that look like they give random ammo, but instead all give 50HG. But if I don’t loot a certain box, or at least check It (if I already have 40/40 bullets), in the next chapter it will become random box of ammo - and, for example, in episode 1 it will only give me 5-10HG (depending on how much ammo I have, but on that later). Point is, it’s in my interest to “mark” all those boxes in 1-1 to have guaranteed 250HG for the future. Using knife so much in the first stage was not quite necessary, but I wanted to a) save some ammo for the future, when Handgun gets some nice parts - like Daze or Charge. And b) I wanted to demonstrate all types of weapons in action, and now is the best time to use Knife. And, as you may have noticed, it’s not that hard to stunlock enemies after they fall down once. The only downside of that killing method - knife’s low dps. One hit deals only 50 damage. In 1-1 café and on the stairs at the end of 1-3 I used a slightly cheap mechanic, but it’s not entirely unrealistic. If I quit the room, while enemies are following me and re-enter it, they just stop. If they are close to me, it will not matter - but if distance is significant, or there are some walls and corners between us - they may remain idle. That opens a possibility of dealing with big spawns 1 by 1. And while in later chapters I’ll have some heavy weaponry to just kill enemies quickly, at this point, I prefer to do that instead of dodging 3-5 enemies at the same time or hope for mass aoe melee hits. Note, this will not be used anywhere else. One more thig on that - in 1-3 I also could use Decoy, circle around Oozes on the stairs and then hope for aoe melee. But I will need Decoys in episodes 3,4 and 7, so I decided to save it. Unfortunately, it’s impossible to kill critters in this game - such as Ravens, Fish, Rats. Too bad, but nothing we can do about it. In 1-2 you may wonder why it took so long for me to kill 2nd Globster. It’s only because I wanted for Parker to say his 2 lines. Otherwise those would be skipped. In 1-3 I did not pick up ammo from secrets right away for a reason - since amount of ammo dropped depends on how much I have left, and in this chapter I did not have enough, so had to keep amount left as low as possible before picking things up, to get more bullets. Will use that tactic in 2-2 as well. In 1-3 I can start using Genesis - to scan enemies and search for secret items and handprints. Normally I - and probably most players - would go back to the entrance and check around. But this time, to be more effective, I will go there only in chapter 5-2 - because at this point (and not sooner) some enemies will spawn there and plus, I’ll be able to pick up Sniper Rifle ammo instead of Handgun. Finally, at the end of 1-3 I picked up just enough HG ammo to have 30/40. That way, when I pick up 10 more in chapter 2-2 to summon one extra Ooze, I won’t go overboard when I pick up my ammunition (if I had 40/40, it would just burn). There was no space for full explanation about ammo drops from secrets and boxes - so I put it into pinned comment below. Check it out if you’re interested. P.S. If you find anything missing, please, write about it in the comments.