Moldy Gameplay Resident Evil 5: Sheva (Clubbin') Campaign [Veteran, Mod]

Moldy Gameplay Resident Evil 5: Sheva (Clubbin') Campaign [Veteran, Mod]

Thanks to mods (below) and a whole lot of persistence, here is a full RE5 campaign run using Sheva Alomar Clubbin' Mercenary load-out and costume (costarring Chris Redfield Safari). My Rules: Veteran difficulty No merchant: No buying anything between chapters. No storage box: Limited to the 9*2 character inventory slots Unusable ammo can be swapped for usable ammo via mod (A full box of X = a full box of Y) Maximize kill count! Mod list (A little long because several broke, were replaced, etc. during my playtime): Resident Evil 5 Gold Edition Trainer (Removed; Was here: http://residentevilmodding.boards.net... ) Chapter 6-1: Ship Deck Majini with a key-card fix (http://residentevilmodding.boards.net...) Resident Evil 5 Inventory Editor by gir489 (https://fearlessrevolution.com/viewto...) (   • How to use Resident Evil 5 Inventory ...   ) Reclaimer Shawns RE5 Trainer (https://www.xboxchaos.com/topic/5245-... ) Resident Evil 5 GE Ultimate Trainer by Raz0r & Dante (https://www.nexusmods.com/residentevi...) Some mod bugs and notes (Spoilers): Ch 6-1: There is/was a bug where an enemy with a required key would get stuck on top of the crane where you could not kill him. The "Chapter 6-1: Ship Deck Majini with a key-card fix" mod fixes this by spawning him in one of the nearby open containers. Not mods fault, but the AI does not seem to know how to use shotguns. General Disclaimer: MoldyCrowProductions does not own, nor is affiliated with any of the owners of the IPs of the games we play. We do, however, own MoldyCrowProductions, and our commentaries. The opinions of the hosts are solely their own, and do not necessarily reflect anyone else's. So feel free to disagree.