Paper Mario: TTYD Switch Level Zero Advanced Run - Chapter 5

Paper Mario: TTYD Switch Level Zero Advanced Run - Chapter 5

What is happening, everybody! #papermariothethousandyeardoor #ttyd #ttydremake Welcome to my brand new series! We are embarking on a Challenge Run of Paper Mario: The Thousand Year Door Switch Version! Our first challenge run is an old favourite, one I complete back on the original Gamecube version of the game: The Level Zero run. Or in this run's case, Level Zero Advanced. We continue on our quest and fight our way through Keelhaul Key and encounter an undead Pirate in Chapter 5! The rules of the run are as follows: Level Zero: Can only upgrade BP when leveling up Cannot upgrade Partners Cannot equip Badges (exception being Peekaboo for YOUR benefit) No Strange Sack Scavenger: Can only use items found in the open world (in blocks, trees, bushes etc) Cannot buy items in shops Cannot use Zess T. to cook items Items from enemy drops and audience members are banned No Trouble Center No Coin Usage: Cannot use/spend coins during the run (with the exception of having to progess the story) This means no buying items, no using coins for Inn Stays and no using Heal Blocks Only Mandatory Battles: Can only fight in battles that cannot be avoided. "Cannot flee this fight" Must run away from all other battles Please enjoy! 00:00 Gus 02:40 Keelhaul Key 07:44 Pirate's Grotto 10:47 Cortez