Legend of Zelda: Tears of The Kingdom | Steam Deck | SteamOS 3.5 SMT FIX | Performance Boost!

Legend of Zelda: Tears of The Kingdom | Steam Deck | SteamOS 3.5 SMT FIX | Performance Boost!

Testing the SMT fix with the Early Access SteamOS 3.5 in The Legend of Zelda Tears of The Kingdom. Enjoy! SETTINGS Latest Yuzu-EA   / yuzuteam   Please Support! SteamOS 3.5 CPU - AUTO Accelerate ASTC Texture Decoding - OFF GPU Accuracy Level - HIGH Enable Async Presentation - ON Force Maximum Clocks - ON Decode ASTC Textures Asynchronously - OFF Enable Reactive Flushing - ON Use Async Shader Building - OFF Use Fast GPU Time - ON Use Vulkan Pipeline Cache - ON Handheld Mode GPU Clock Speed - 800 MHz to 1000MHz TDP - 12W to 15W SMT - ON UMA Frame Buffer - 4G 00:00 Intro 02:06 Recap of Previous Video 03:41 SMT Testing 04:40 UMA Frame Buffer Testing 05:42 Docked vs Handheld Modes 07:18 Docked vs Handheld Gameplay Benchmark 07:50 Hitches and Hiccups 08:26 Yuzu Early Access 3594 vs 3596 09:12 Random Gameplay Benchmark 09:32 SteamOS Beta Issues + FREE GAME FOR ALL 10:34 Frame time and “Smoothness” 12:00 Yuzu 3594 vs 3596 12:35 SteamOS 3.5 vs SteamOS 3.4.6 13:19 Differences Between 13:50 Conclusion + Yuzu/Deck Settings