Let's play Fallout 2 [BLIND] #7 - Slavers Guild

Let's play Fallout 2 [BLIND] #7 - Slavers Guild

This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character. -------------------------------------- Timestamps: 00:00 - I enter the Slavers Guild and talk with them about their "business" 02:55 - I talk with Metzger, the leader of the slavers, about Vic the trader and his debt 06:15 - I asses my chances against the slavers 06:42 - I talk with Vic the trader about getting him out of slavery 08:12 - I tell Lara and her gang that they can attack their rivals 10:35 - I look for a guy who's in debt to Rebecca 13:00 - I find him and lend him the money and I talk about charity 17:39 - I ask Rebecca for more work and she wants me to recover a book 18:10 - I bring Rebecca's book back 21:12 - Lara and I attack the rival gang and we die 29:23 - We try again and fail again 31:24 - We finally succeed in taking out the other gang 38:20 - I meet a LITERAL GHOST 41:30 - I do some trading in teh Den 44:00 - I go back to Klamath and take the radio parts that Vic asked for 47:00 - I look for Torr the simple guy but can't find him 49:30 - [RANDOM ENCOUNTER] Pack of molerats 51:12 - I bring Vic his radio parts back but don't want to pay the slavers for Vic 55:40 - [RANDOM ENCOUNTER] Golden geckos and spore plants 01:00:27 - I level up to level 6 01:04:30 - [RANDOM ENCOUNTER] Some bandits kill me -------------------------------------- My Fallout 1 BLIND playlist:    • Let's play Fallout 1 [BLIND] #1 - In Searc...   -------------------------------------- You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help. If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers. Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect. One of the best cRPGs ever created; what more could you need?! A vast, post-apocalyptic world full of mysteries and countless ways to solve them An immersive and truly non-linear storyline