Ratchet and Clank: Going Commando All Weapons vs Chainblade (Max Level + All Mods)

Ratchet and Clank: Going Commando All Weapons vs Chainblade (Max Level + All Mods)

With Sheepinator:    • Chainblade with Sheepinator   Didn't include it in this video because I honestly didn't think it was possible. Full playlist:    • Ratchet and Clank Max Level Weapons   0:00 Heavy Lancer 0:51 Mini-Nuke 1:10 Multi-Star 1:42 HK22 Gun (can be done almost x3 as fast if you don't lock on, oops lol) 2:11 Vaporizer 2:41 Megaturrets 3:48 Blitz Cannon 4:12 Tesla Barrier 4:32 Kilonoids 4:53 Meteor Gun 5:09 Heavy Bouncer 5:32 Megarocket Cannon 5:54 Plasma Storm 6:21 Tetrabomb Gun (can kill Chainblade in under 1 second if you rapidly press fire) 6:38 Tankbot Glove (can be done faster, I'm just sloppy) 7:38 Tesla Claw 8:28 Bomb Glove 9:05 Walloper I guess 9:12 Zodiac 9:58 RYNO II (excuse the back up dancers) 10:25 Visibomb Gun (I'm so bad at using this thing lol) 11:56 Clank Shocker (the 1,000,000 bolt pricetag has to be a typo from Insomniac or something lol) I forgot the wrench, but the hyperstrike does almost the same exact damage as the Clank Shocker. I made this for reference, I wanted to put how much experience each weapon took to upgrade along with the total cost, but that's out of my range to determine. My personal rating of the weapons: 1. RYNO II 2. Mini-Nuke 3. Tesla Barrier 4. Kilonoids 5. Plasma Storm 6. Tetrabomb Gun 7. Heavy Bouncer 8. Megarocket Cannon 9. Zodiac 10. Meteor Gun 11. Blitz Cannon 12. HK22 Gun 13. Megaturrets 14. Heavy Lancer 15. Tankbot Glove 16. Multi-Star 17. Vaporizer 18. Visibomb Gun 19. Bomb Glove 20. Sheepinator 21. Wrench 22. Clank Shocker 23. Tesla Claw 24. Decoy Glove 25. Walloper Zodiac is so high because I genuinely believe it's better at crowd clearing than every weapon below it. Visibomb is the highest rated RaC1 weapon because it has similar usage to the Vaporizer, and isn't much weaker. Bomb Glove isn't too bad but Xem overrates it. Tesla Claw is below Clank Zapper since the Clank Zapper almost functions like a passive Tesla Claw. Imagine the Tesla Claw, but you can use another weapon at the same time. That's the Clank Zapper. Decoy Glove is so low because it can barely take any damage at all before breaking. Walloper takes several hits to kill the little golden flies on Oozla, and those are the weakest enemy in the entire game. As a bonus for anyone who cared to read this, here are some lesser known traits about the Clank Zapper. It has more range behind Ratchet than the Kilonoids. It can get ammo out of crates, unlike the Kilonoids, Tesla Barrier, and Megaturrets. A shock from the Clank Shocker is about as strong as a hyper strike with the strongest wrench, which isn't the worst thing I've ever heard. You can equip multiple at once, which doesn't increase it's power or rate of fire or anything it just wastes ammo. Sometimes if you equip another Clank Zapper while a Clank Zapper is active, it'll just turn off the Clank Zapper entirely. So that's technically 2 Clank Zappers wasted.