This Minecraft Terrain Generation Mod Is Infinitely Customizable…

This Minecraft Terrain Generation Mod Is Infinitely Customizable…

Some Minecraft terrain mods are incredibly realistic, some are vanilla friendly... Then there's mods like this! It doesn't really generate terrain in any particular manner, that part comes down to you. Enjoy! ----------------------------------------------------------------------------------------------------------- Download TerraMath here: https://modrinth.com/mod/terra-math Other mods included in the video: Complementary Shaders - https://modrinth.com/shader/complemen... Distant Horizons - https://modrinth.com/mod/distanthorizons Fresh Player Animations - https://modrinth.com/resourcepack/fre... Leawind's Third Person - https://modrinth.com/mod/leawind-thir... -------- Formulas for terrain generation! (order of appearance) Arches: sin(sqrt(x^2+y^2)/10)*cos(z/15)*20 Ridged Mountains: round(sin(x/6+sin(z/8))*cos(sqrt(x^2+z^2)/10)*6)+abs(cos(z/8+cos(x/6))*sin(sqrt(x^2+z^2)/12)*4) Twisting Spires: round(sin(x/8)*cos(z/10)*sqrt(x^2+z^2)/20)*15+abs(cos(x/12)*sin(z/15)*sqrt(x^2+z^2)/30)*10 Layered Waves: abs(sin(x/10)*cos(y/10)*z/10)*15 Hollow Lands: mod(floor(sin(x/10)*20)+floor(cos(y/10)*20),2)*20+sin(z/15)*10 Staggered Chunks: sigmoid(x/20)*sigmoid(z/20)*20 + round(sin(x/10))*5 + round(cos(z/10))*5 Smooth Mountain: 20*sin(sqrt(x^2+y^2)/15)*cos(z/10)*tanh(sin(x/10)*cos(y/10))+pow(sin(z/30),3)*30 Mega Ramp: clamp(sin(sqrt(x^2+y^2)/20)*cos(z/10)*exp(-abs(z-30)/15)*50,0,30)-z/5 Points & Valleys: sin(x/5)*cos(z/5)+0.5*sin(x/10)*cos(z/10)+0.3*sin(x/20)*cos(z/20)+0.1*mod(x,10)*mod(z,10) Ominous Wall: mod(floor(sin(x/10)+cos(y/10)*10),2)*20-z CYLINDER: max(sin(sqrt(x^2+y^2)/25)*30-abs(z-20),tanh(z/10)*20*sin(x/15)*cos(y/15)) ------------------------------------------------------------------------------------------------------ Music Taswell - Volume Beta https://c418.bandcamp.com/track/taswell