The Evil Within 2 - Walkthrough Gameplay | Part 5 | New Game Plus | No Commentary | Frost - LSG

The Evil Within 2 - Walkthrough Gameplay | Part 5 | New Game Plus | No Commentary | Frost - LSG

The Evil Within 2, also known as Psychobreak 2 in Japan, is a survival horror/psychological thriller video game developed by Tango Gameworks, and published by Bethesda Softworks. It is a direct sequel to The Evil Within and was developed on a modified id Tech 5 engine known as "STEM Engine". Unlike the first installment, series creator Shinji Mikami doesn't hold executive control over the game's development. He does, however, remain on board as a consultant and supervisor, as John Johanas took over duties as game director. Three years after the events at Beacon Mental Hospital, Sebastian Castellanos has left the Krimson City Police Department and continues to be haunted by his experiences at Beacon, the disappearance of his wife Myra, and the death of his daughter Lily in a house fire. Sebastian is then approached by former partner and Mobius agent Juli Kidman, who reveals to him that Lily is still alive since Mobius faked her death. However, Mobius now needs Sebastian's help in saving her. Sebastian is brought to a secret Mobius facility where he meets the Administrator, who further explains that Lily is being used as the Core for a new STEM system to simulate an idyllic town called Union. However, some time ago, Mobius lost contact with Lily and their agents inside Union, and they no longer have any control over the STEM. Sebastian reluctantly agrees to help Mobius so that he has a chance to save Lily and enter the STEM. Upon entering Union, Sebastian quickly finds that the town has been turned into a nightmare realm where all of the inhabitants have either been killed or mutated into bloodthirsty monsters. In addition, Sebastian witnesses a mysterious photographer with supernatural powers hunting down and murdering Mobius operatives. He manages to meet Liam O'Neal, a surviving Mobius agent who helps Sebastian track Lily's whereabouts. As Sebastian follows her trail, he realizes that Lily has been kidnapped by the photographer, who reveals himself as Stephano Valentini, a serial killer who had managed to infiltrate Union. The development process of The Evil Within 2 began almost immediately following the release of The Executioner DLC for the first installment. Following several complaints about the first game's overly complicated story and ambitious direction, series creator Shinji Mikami handed over the next game's creative development to John Johanas, who was described by him as a person with "a lot of talent". Mikami himself remained as project supervisor and consultant. The game's script was written by Syoji Ishimine and Trent Haaga, who opted to go with a more psychological approach to the story rather than the predominant shock value of the first, so as to provide players with a more logical and easier to digest plot. The 2.5:1 aspect ratio featured in the first game was removed due to the mixed response this design choice had received upon its release, even though the team liked it[2]. It was, however, included in the final release as an unlockable setting. Unlike its predecessor, which ran on id Software's id Tech 5 engine, The Evil Within 2 runs on the STEM engine, an offshoot of id Tech that was custom developed by Tango Gameworks for the game. The review aggregator website Metacritic gave the PC version of The Evil Within 2 a 81/100 rating, denoting "generally favorable reviews". According to aggregate scores, the Xbox One port of the game is considered to be the best, sitting at a 82/100 score, while the PlayStation 4 release is regarded as the worst (76/100) due to a multitude of bugs and less-than-optimal optimisation compared to the other versions. Regardless, The Evil Within 2 was considered a commercial success and was nominated for several 2017 Game of the Year awards[4]. The Evil Within 2 received a much more favorable opinion from critics than its predecessor, with praises aimed at its much more balanced ratio between gameplay and narrative. The departure from the first installment's chapter-based storytelling was noted to have been a major improvement, and the game's open-world design, while not received as well, was lauded for the many interesting narrative opportunities it creates. Trivia: Unlike the first game, fire no longer serves as a weakness for enemies, however it rather ironically has become a signature of one of the games main antagonists, as well as being used psychologically against Sebastian himself. The burning newspaper at the beginning of the game is seemingly based on what appears to be an early version of the original script for The Evil Within, with mentions of Sebastian obtaining his knife from a corpse and a chainsaw-wielding enemy.