
10 Things You Didn't Know About Super Mario Sunshine
Super Mario Sunshine is the successor to the stupidly successful, revolutionary Nintendy 64 game, Super Mario 64. To some, the game didn't live up to the hype, to others, like me, it's the best Mario platformer of all time. Some people claim to know everything there is to know about Super Mario Sunshine. But they don't, and that's why i'm here. This is 10 Things You Didn't Know About Super Mario Sunshine. Check out some of my other videos if you enjoyed this one: 2014 MacBook Air Gaming Test: http://bit.ly/2014MBAGT 10 Things You Might Not Know About Fallout: • 10 Things You Didn't Know About Fallout 10 Things You Might Not Know About Fallout 3: • 10 Things You Didn't Know About Fallout 3 10 Things You Might Not Know About Fallout 2: • 10 Things You Didn't Know About Fallout 2 10 Things You Might Not Know About Fallout New Vegas: • 10 Things You Didn't Know About Fallout Ne... 10 More Things You Might Not Know About Fallout: • 10 More Things You Didn't Know About Fallout 10 Things You Might Not Know About Master Chief: • 10 Things You Didn't Know About Master Chief 10 Things You Might Not Know About Grand Theft Auto: • 10 Things You Didn't Know About Grand Thef... 10 Things You Might Not Know About Yoshi: • 10 Things You Didn't Know About Yoshi 10 Things You Might Not Know About Mario: • 10 Things You Didn't Know About Mario SUBSCRIBE! http://bit.ly/MittenSquad Twitter: http://bit.ly/MittenSquadTwitter More Videos: http://bit.ly/MoreMittenSquad Click Here To Help Save A Beagle: bit.ly/SaveSomeBeagles 10 Things You Didn't Know About Super Mario Sunshine (in text form) 10. There is unused text in the Japanese version hinting at an unused train system. According to the text, Mario could purchase tickets, get them stamped, and travel to different parts of Isle Delfino, possibly as means of accessing the different levels in the game. Since Pinna Park is one of the listed locations, this implies that either there was a bridge to the island at one point, the train was a subway, or Pinna Park wasn't always located on the tail island of Isle Delfino. 9. The layout of the beach in the Sirena Beach stage strongly resembles the GameCube controller. One of the pools represents the grey analog stick, while the others are the A, B, X and Y buttons. The flame at the center is the START button, and the chairs are where the Nintendo GameCube logo would be. The two cabana huts are positioned to form the D-pad and C analog stick. 8. There is an unused enemy named "Kug" found in the games files. Although there's no way to access it normally, it can be found under Pinna Park by glitching the camera, or by using a cheat device. 7. "Isle Delfino" is Italian and literally translates into "Dolphin Island", likely referencing Gamecube's original code name, Project Dolphin (abbreviated as DOL, and can be seen under every Gamecube). 6. In the Japanese version of this game, during the opening cutscene after Shadow Mario vanishes from Peach's sight, you can faintly hear Mario saying "Look's like Mario's gonna have to find a job," Toadsworth then asks "Are you starting a new career?" And goes back to to their original conversation. Despite being removed from the International versions, it is spoken in clear English. 5. Early in development, there was going to be an enemy named "Tramplin' Stu", another iteration of Stu in the game. The Tramplin' Stu was supposed to spawn Swoopin' and Strollin' Stu behind it as it walked. To defeat a Tramplin' Stu, you must fill it with water so that the outer shell pops, then you stomp on the eye on top of it. The data for Tramplin' Stu can be found in a test map where it shows up correctly, but without its shell. Tramplin' Stu shows up correctly with its shell when moved to the Delfino plaza map. 4. In an early prerelease version of Super Mario Sunshine, Delfino Plaza has a different look than in later prerelease versions and the final product. 3. There's an unused sound file of Mario saying "Ciao", which was possibly meant to play when you start up the game. 2. In Noki Bay, once inside the bottle in the Red Coins in a Bottle level, Mario should fall to the bottom of the bottle and then locate a small rock formation there. If Mario maneuvers into a small square opening towards the back right of the rock formation, he can find a small door inside the opening which is impossible to open. Therefore, the player must rotate the camera to see what is on the other side of the door. In doing so, Mario can see a brown book on the floor of the room behind the impassable door, though its purpose is unknown. 1. A study in America found that playing Super Mario Sunshine made people more helpful in real life. They assigned some students to play a video game that the researchers deemed prosocial-either Super Mario Sunshine (pictured above), in which Mario must clean up environmental pollution, or Chibi Robo, where players assume the role of a robot who helps a family manage their house.