LSFG 3.0 vs 2.3 - 4x FPS Boost!! (Frame Gen Tested at 15 FPS)

LSFG 3.0 vs 2.3 - 4x FPS Boost!! (Frame Gen Tested at 15 FPS)

GTX 1080 Ti testing Lossless Scaling Frame Gen just released LSFG 3.0 which is an updated version of their frame generation technology that can be applied to any game on PC regardless of support for DLSS/FSR as it runs completely separately from the game. I compare the brand new update (LSFG 3.0) to previous versions (LSFG 2.3 and LSFG 1.1) to compare performance, input latency, and image quality. LSFG 3 improves input latency and performance (which eliminates the need for "performance mode" from LSFG 2) but also reduces image artifacts and significantly. It works really well to enable frame gen on my GTX 1080 Ti, so for that I love Lossless Scaling! It also lets you enable FSR 1 in any game or program really and it also has it's own spatial machine learning technique called "LS1" that works really well and I plan to test that at some point in the future as well. Do a kind of LS1 vs FSR 1 comparison video. Also comparing it to SGSR (Snapdragon Game Super Resolution) which I do already have some initial thoughts on. Basically LS1 is better than FSR 1 which is better than SGSR and yes they do look different. 0:00 - 0:49 Lossless Scaling LSFG 3.0 update 0:49 - 2:40 LSFG 3.0 Test (Same scene from my DLSS 4 video) 2:40 - 6:26 LSFG 3.0 vs LSFG 2.3 vs LSFG 1.1 Comparison 6:26 - 8:58 Lossless Scaling LSFG "Resolution Scale" performance option 8:58 - 13:40 30fps frame gen to 120fps (LSFG 3.0 X4 frame gen) 13:40 - 14:56 15fps frame gen to 60fps (LSFG 3.0 X4 frame gen) (to show all frames in 60fps YT Vid) 14:56 - 16:31 unlocked frame rate (X4 multiplier multi frame gen GTX 1080 Ti) 144fps 16:31 - 20:21 450FPS (LSFG x20 frame gen multiplier) ON A GTX 1080 Ti wooo GTX 1080 Ti = RTX 5090 baby let's gooo AMD also just allegedly secretly showed off FSR 4 which I would have to assume is skipping the CNN neural network architecture used in DLSS up until this point in favor of the architecture used in DLSS 4, a transformer neural network architecture, mostly because that is the popular and preffered architecture nowadays (and around the time they would have started working on FSR 4). When Nvidia made DLSS 1 and DLSS 2.0 ChatGPT had yet to be released which had a significant effect on the Ai landscape in popularizing transformer models. Before this, convolutional neural networks (CNNs) were more feasible and therefor popular. So given the landscape that FSR 4 would be developed in I think it's likely they chose the meta in Ai research at the time instead of simply copying what Nvidia did like 5 years ago. I got tipped off to this idea when I was watching Hardware Unboxed alleged FSR 4 video at AMD CES booth running on either an RX 9070 or an RX 9070 XT RDNA 4 GPU. Hardware Unboxed noted that it looked sharp in motion without sharpening artifacts and based on the screen capture it looked remarkably like native and it was supposedly running in performance mode, which reminded me of the look of the DLSS 4 showcase when they compared it to DLSS 3.7 utilizing a CNN model and the transformer DLSS model looked remarkably like a native image in terms of sharpness compared to the CNN version of DLSS. I'm making this video inspired by the RTX 5000 Blackwell series launch where because of frame generation, your measly $550 192-bit 12GB RTX 5070 is just as good as an RTX 4090 (don't even worry about the VRAM!) So anyway I wanted to show how my GTX 1080 Ti can be just as good as idk maybe a 3090 but idk I do have multi frame gen and machine learning upscaling now so maybe it's more like an RTX 5080 ;) It's cool that Intel also has a frame gen solution with XeSS 2 now and on their own 12GB card that costs only $250 (Battlemage Arc B580). So yes all of that is to say I have Arc Battlemage B580 and AMD RDNA 4 and Sony PS5 Pro PSSR frame gen in the future and XeSS 1.3 and XeSS 2 and all that stuff goes well but I like analyzing image quality and I want to do it in a similar way to Digital Foundry so subscribe for that??? Frame Gen mod, Cyberpunk FSR 3 mod, unlock frame gen, frame gen on all GPUs, GTX frame gen, DLSS 3 RTX 2080 Ti, DLSS 3 Turing, Frame gen AMD, AMD Fluid Motion Frames, AMD Anti Lag 2, AMD AFMF, Cyberpunk frame gen mod, unlock frame gen, frame generation for free, lossless scaling resolution scale, LSFG Resolution Scale explained, LSFG 50% resolution scale, LSFG 3.0 performance mode, Nvidia Reflex 2, Asynchronous Time Warp, Frame reprojection, Jensen Huang the CEO of Nvidia, XeSS Frame Gen Cyberpunk 2077, free frame gen, free frame generation, unlock free performance, overclock monitor, high refresh rate gaming, GTX 1080 Ti 120hz, GTX 1080 Ti 144hz, GTX 1080 Ti 240hz, 500hz monitor, console frame gen, universal frame gen, frame gen app, frame gen software, open source frame generation, open source software, Linux gaming, SteamOS Take that Jensen!! #losslessscaling #gtx1080ti #rtx5070 #fsr3 #framegeneration