ARE YOU BUMPIN' THAT? | 365 ft. shygirl - Charli xcx, Shygirl

ARE YOU BUMPIN' THAT? | 365 ft. shygirl - Charli xcx, Shygirl

the lighting for this one is chefs kiss, so glad i found it map: https://beatsaver.com/maps/410dd join the discord   / discord   #vr #gaming #beatsaber #metaquest #oculus #music #rhythmgame #videogame #virtualreality Beat Saber is a 2019 virtual reality rhythm game developed by Ján Ilavský, Vladimír Hrinčár, and Peter Hrinčár. The game was published by Czech game developer Beat Games. It takes place in many different surrealistic neon environments and features the player slicing blocks representing musical beats with a pair of brightly-colored sabers. Following an early access release in May 2018, the game was officially released for PlayStation 4 and Windows (supporting both Steam VR and Oculus VR APIs) on May 21, 2019, and for the Meta Quest in standalone mode. The player uses VR controllers to wield a pair of glowing sabers, which by default are colored red and blue for left and right respectively, although the colors are changeable to any color. In each song, the game presents the player with a stream of approaching blocks laid out in sync with the song's beats and notes, located in one of the 12 possible positions of a 4x3 grid. Each one may also be marked with an arrow indicating one of eight possible directions in which the block may be required to be cut through. There are also blocks with dots instead of arrows, which players may hit in any direction from the sides (not poked through the dot). When a block is properly cut by a saber, it is destroyed and a score is awarded, based on the length and angle of the swing and the accuracy of the cut. In addition, there are sometimes bombs that the player should not hit, and obstacles in the form of oncoming walls that the player's head should avoid. The term “map” refers to the layout of these blocks, walls, and bombs in a song. Underneath the path where the blocks travel is a white “energy bar,” also called “battery”. At the beginning of every song, the bar is halfway full, slowly filling up as the player hits notes correctly. If the player makes mistakes, such as hitting a note in the incorrect direction or with the wrong saber, hitting a mine or running into a wall, the bar will decrease. If the bar becomes empty, the level will end. Since the addition of Original Soundtrack (OST) 5, two new mechanics were introduced to the game. One of them features a new block called a Chain, which starts with a "slice" which indicates which direction to cut. After the lead slice, there are several smaller "slices" which can be cut. The other new mechanic is the Arc. An Arc is a line showing the recommended path for your saber to follow. It is connected to a block and continues on until it either connects to another block or stops altogether. Both of these new mechanics also calculate score differently than the original blocks. Before the start of each song, the game offers the option to enable Modifiers. These are options that affect different aspects of gameplay, such as the presence of bombs, or the speed at which the song plays and in return these can either increase or lower the player's points depending on the impact on difficulty. For example the "No Fail" modifier allows the player to complete the song without fail if the energy bar depletes but the final score will be lowered. The "Super Fast Song" modifier will increase the players score, but the song will progress at 150% speed. In 2024, songs with explicit lyrics were added to the game. Players ages 13 and over may choose to remove or include uncensored explicit songs in the game settings. Players between the ages of 10 and 12 using a child account have explicit songs removed by default. hey i put this here for youtube to attract more viewers thanks