SHERRY BIRKIN TAKES OVER!? | Resident Evil 2 [Claire: A Scenario] Gameplay Part 4 (PS1 Gameplay)

SHERRY BIRKIN TAKES OVER!? | Resident Evil 2 [Claire: A Scenario] Gameplay Part 4 (PS1 Gameplay)

SHERRY BIRKIN TAKES OVER!? | Resident Evil 2 [Claire: A Scenario] Gameplay Part 4 (PS1 Gameplay) Today's Episode of RESIDENT EVIL 2 sees us begin to explore beneath the Raccoon City Police Department, which leads us (back) to Sherry Birkin ... who is about to take center stage as the hero of this episode - and boy can she take a hit! Once Claire returns back into the fold, it's all doom and gloom again; I'm on the brink of death. Will I make it out alive!? ✅ Missed an Episode? Check out the Resident Evil 2 (Claire: A Scenario) Playlist HERE:    • Resident Evil 2: Claire Scenario A (P...   ✅ Want to see the story from Leon's perspective? Check out my other Resident Evil 2 Playlist HERE:    • Resident Evil 2 (PlayStation 1): Leon...   ✅ If you enjoy what I'm throwing down, hit that SUBSCRIBE Button and join the Kaiju Crew:    / zirrathegamingkaiju   Follow me on Social Media down below: 👍🏻 Facebook ➜   / zirrathegamingkaiju   🐤 Twitter ➜   / the_zirra   📺 Discord ➜   / discord   🎮 Find me on the Following Game Platforms: PSN: ArghGodzirraYT Steam: ArghGodzirra Nintendo Switch: SW-2088-4716-4018 WANT TO KNOW MORE ABOUT RESIDENT EVIL 2: Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles. A survival horror game, Resident Evil 2 features the same basic gameplay mechanics as its predecessor, Resident Evil. The player explores a fictional city while solving puzzles and fighting monsters. The game's two protagonists may be equipped with firearms, but limited ammunition adds a tactical element to weapon use. On the status screen, the player can check the condition of the protagonists, use medicine to heal their wounds, and assign weapons. The characters' current health can also be determined by their posture and movement speed. For example, a character will hold their stomach in pain if wounded, and will limp slowly if on the verge of death. The protagonists may carry a limited number of items, and must store others in boxes placed throughout the game world, where they may later be retrieved. Each protagonist is joined by a support partner during the course of the story. These characters accompany the player in certain scenes, and occasionally become playable. Certain rooms contain typewriters that the player may use to save the game. However, each save expends one of a limited number of ink ribbons, which the player must collect in the game world. The graphics of Resident Evil 2 are composed of real-time generated – and thus movable – polygonal character and item models, superimposed over pre-rendered backgrounds that are viewed from fixed camera angles. The game uses tank controls, meaning that pressing up moves the character forward, down reverses, and left and right rotates, independently of the camera perspective. 📮 Any business enquiries can be sent to: [email protected] #ResidentEvil2 #ClaireRedfield #ZirrasRetroRewind