Silent Hill 3 Walkthrough Part 15 - PS2 Playthrough - Blind Gameplay - Merry Go Round / Forgiveness

Silent Hill 3 Walkthrough Part 15 - PS2 Playthrough - Blind Gameplay - Merry Go Round / Forgiveness

Silent Hill 3 Walkthrough - Blind PS2 Playthrough / Merry Go Round Boss Lakeside Amusement Park / Confessional Forgiveness Claudia Follow on Twitch -   / aloversgaming   Support the channel on Patreon -   / aloversgaming   Silent Hill 3 (PS2) returns to my life 19 years after I originally bought it on Playstation 2 back in 2003. Lured in by the beautiful graphics, music, and art direction, I thought I found a new masterpiece.. and I was correct. What I was also, sadly, correct about was my childhood self being too scared to play through Silent Hill's 3rd installment. I gave up, and abandoned my quest on getting into survival horror. But over the last few years i've managed to overcome the heavy burden of cowardice and play many of the horror games that I once hid from. Including Silent Hill 1 and Silent Hill 2. So, I return after near two decades to Silent Hill 3, where I make it my mission to see Heather's story play out and let go of the feeling of failure i've carried on my shoulders since those early 2000s days. Silent Hill 3, a PS2 Survival Horror from Konami, a company once known for hit after hit before their downfall. Silent Hill is one of the most well regarded and known horror franchises in gaming, with Silent Hill 3 usually seen as the last true quality title in the series before the fog swallowed up the polish and passion the PS2 horror staple once had. Now we get to play as Heather, daughter of Harry Mason, our baggy pants protagonist from Silent Hill 1 on Playstation 1. After growing up into a capable woman, Heather is now the target of those her father once saved her from. Now Heather fights through cultists and Hell Hounds as she seeks answers on her past life and puts a stop once more to the evil that Silent Hill attracts. Silent Hill 3 is far more chaotic than SH2 was. Much closer to Silent Hill 1 was, with more enemies on screen, a deeper focus on making the art stand out in a bloody, rusted, mess, and enemies that aren't drawn from the mind of a guilt riddled man, but dragged from some Hell world just to seek victims out for dinner. Enemies and loud static chasing and blasting in nearly every room, there's little breathing space allowed. Thankfully, it's not an action game, with enemy health higher than Silent Hill 2, and more on screen foes, I find it best to run. Which is, in my opinion, more fun than Rambo styling anything with a heart beat. The puzzles and riddles return in Silent Hill 3, and i'm so happy to see they're just as fun and tone fitting as the last two installments. Puzzle solving is a large part of survival horror fans of the genre love, which has vanished massively over the years. Returning to Silent Hill and getting to take my time, sit back, and read some item descriptions is a relaxing break from the non-stop warzone of every monster filled area. Bonus points towards Team Silent for making Heather's inner voice a large part of Silent Hill 3, not only adding to the overall character and tone the game is setting, but allowing us to see how Heather feels about having to solve such odd riddles. It's an extra touch that goes a long way. I mentioned Silent Hill 3's art direction for a brief second, but I want to return to the subject. Silent Hill always has wonderful colour and camera angle usage, including music choice, of course, but Silent Hill 3 may have my favourite use of light, warm oranges, and overall evening time colour pallet i've seen since Life Is Strange. There's something unsettling about the evening time when lost in a shopping mall. The night isn't here just yet, but it looms, waiting for the night to fall when all hope of safety is gone. It feels like a a time limit bathes Heather's shoulders with soft light, almost sadistically as I start to panic, reading the map for any clues on possible open door I missed that may contain a new key item to help escape this entrapment. Silent Hill 3 has a lot to take in, and I wouldn't recommend this game of the franchise to be your first entry to the series. While it being the 3rd game is reason enough, I feel the more hellish onslaught of monsters, bigger map, confusingly similar rooms, and bread of the first section of the game may turn away new players over the eased in opening to Silent Hill 2, or the open streets allowing for more freedom in avoiding combat of Silent Hill 1. Silent Hill 3 truly feels like a sequel that not only exists to bring in new fans, but was created for the fans of the original game's story, and franchise up to this point. Heather is a great addition to the protagonist list of favourites I have, and seeing her story arc unfold is a beauty.