![Resident Evil 2 Remake (Leon S. Kennedy, 1st Run, Pt. 4: NEST Lab 2 & End) [HC S+] PS4 Gamechive](https://krtube.net/image/kgPjQgLmA2g.webp)
Resident Evil 2 Remake (Leon S. Kennedy, 1st Run, Pt. 4: NEST Lab 2 & End) [HC S+] PS4 Gamechive
This "Leon S. Kennedy, 1st Run (A Scenario), Part 4 of 4: NEST Laboratory, Part 2, Ending, and Rewards (Hardcore Mode)" Gameplay Video consists of the game's NEST Laboratory segments (G Stage 3 and Super Tyrant Boss Fights) while completing the Hardcore S+ Rank for Leon S. Kennedy. This gaming session serves as a no commentary speedrun of Capcom's Resident Evil 2 Remake video game, where areas are explored and items obtained only as needed to complete the game in under 2.5 hours. 00:00:00 - Intro NEST Laboratory [Noir] - 00:00:10 East Area: High-Grade Gunpowder (Yellow) (stand, Lobby corridor) Action: Input codes/unlock Greenhouse hatch and Drug Testing Lab machine (Greenhouse Control Room) - 00:00:38 Action: Dispense Solution, get Dispersal Cartridge (Empty) - 00:00:59 (Solution Sprinkler System machine, Greenhouse Control Room) Flash Grenade (counter, Greenhouse Control Room) - 00:01:23 Hand Grenade (floor, corpse, Drug Testing Lab) - 00:01:35 Action: Add Solution to Dispersal Cartridge (Drug Testing Lab) - 00:01:45 (Button Order: Red, Green, Blue, Red, Green, Blue, Red, Green) Shotgun Shells (on bench, Lobby) - 00:02:55 High-Grade Gunpowder (Yellow) (atop boxes, storage room) Signal Modulator (wall, Storage Room) - 00:03:44 Tip: Walk very slowly to the wall terminal, and after using the Signal Modulator, drop a Flash Grenade to blind Lickers. Action: Use Signal Modulator [MURF] (Lounge) - 00:04:46 (wall terminal) Action: Place Dispersal Cartridge (Solution) in Cooling System (Low-Temp Testing Lab) - 00:05:43 Fuel (shelf, Server Room) - 00:07:51 High-Grade Gunpowder (Yellow) (cart, Server Room) Action: Place Dispersal Cartridge (Herbicide) in Solution Sprinkler System (Greenhouse Control Room) - 00:10:12 Blue Herb (far end, corner, Greenhouse) Upgrade Chip (Senior Staff) (Greenhouse) - 00:10:55 (corpse released from Plant 43) Action: Upgrade to ID Wristband (Senior Staff) Action: Extend walkway to West Area via terminal - 00:11:57 (requires ID Wristband (Senior Staff)) Decision: Return to Nap Room to obtain Hip Pouch - 00:12:07 North Area (backtrack to Nap Room): Action: Use Signal Modulator [MUF] (Nap Room) - 00:12:41 Hip Pouch #2 (1st sleep pod) - 00:13:02 West Area: Hand Grenade (beside soldier's corpse, West Area) - 00:13:56 Action: Use Signal Modulator [OSS] (Biotesting Lab) - 00:14:06 Blue Herb (atop drum, Biotesting Lab) Action: Collect G-Virus Sample from receptacle (P-4 Level Testing Lab) - 00:15:03 High-Grade Gunpowder (Yellow) (desk, P-4 Level Testing Lab) Red Herb (closet floor, P-4 Level Testing Lab) Action: G Stage 3 Boss Fight - 00:19:27 Bioreactors Room / Boss Fight Area: (placed about area) First Aid Spray Flash Grenade (x2) Fuel x200 Hand Grenade MAG Ammo x2 Escape the Lab: Action: Enter the elevator to escape - 00:28:42 First Aid Spray (Monitor Room) - 00:29:28 (atop equipment) Green Herb (platform, before climbing down) Joint Plug (roll cart, next to storage box) - 00:33:48 Action: Place Joint Plug, power up platform - 00:33:58 Action: Super Tyrant Boss Fight - 00:34:10 Anti-tank Rocket (special delivery) Ending (Leon 1st Run) - 00:37:18 Results, Records, Unlockables - 00:38:45 Results: Leon S. Kennedy [1st] (Story), Hardcore (Mode), 2.21.37 (Time), 3 (Saves), S+ (Grade) Trophies/Records: Hardcore Rookie (Complete Leon's story on "Hardcore" game mode. Rewards: Costume - Leon (Classic Custom), Model - Leon (Police)) Leon "S." Kennedy (Complete Leon's story on "Standard" or "Hardcore" with an A rank. Reward: Model - Leon (Casual)) Leon "A." Kennedy (Complete Leon's story on "Standard" or "Hardcore" with an A rank. Reward: Model - Alligator) Rookie No More (Complete Leon's story on "Hardcore" with an S rank. Rewards: Model - ATM-4, Leon (Classic Police)) Sprinter (Complete the game within 4 hours. Reward: Model - Ada (Cocktail Dress)) A-rank Player (Complete the game on "Standard" or "Hardcore" with an A rank. Rewards: Game Mode - S Completion Rank, Concept Art - Lab B) S-rank Player (Complete the game on "Standard" or "Hardcore" with an S rank. Reward: Infinite Bonus Weapon - Samurai Edge (Original Model), Model - Samurai Edge (Original Model)) Hardcore S-rank Player (Complete the game on "Hardcore" with an S rank. Rewards: Infinite Bonus Weapon - LE 5, Model - LE 5) In-game Rewards (Infinite: ATM-4, LE 5, Samurai Edge - Original Model) - 00:41:23 --- Subscribe: https://bit.ly/3cpvcWo Twitter: https://bit.ly/3cs9p0i Donate: https://bit.ly/3oArWtu Standard License: Assets found on this channel (e.g., branding, images, videos, descriptions, etc.) may only be viewed on YouTube for personal enjoyment. Unauthorized use of this content (e.g., downloads, distribution, reuse, or remixing) is prohibited. © Gamechive #re2 / #residentevil2 / #residentevil / #longplay / #nocommentary / #playthrough / #walkthrough / #gameplay / #gamechive / #gamechives