
Breaching Charge Locations | Jerusalem 2 Dead Sea Stroll | World War Z Aftermath
Special thanks to xoBritneyC for finding the locations. Their original videos seem to be unavailable, so I hope this short video guide helps. Episode 2 - Jerusalem Chapter 2: Dead Sea Stroll has 4 locations. 1- 0:00 At the beginning, on the ledge. 2- 0:06 At the first swarm, in the corner. 3- 0:14 In the turbine hall after the first swarm, on the top floor, by some boxes. 4- 0:20 In the turbine hall after the first swarm, by the breach door, in a box. Special note: Due to the abnormally low number of locations in this chapter, you can consistently (if not guaranteed to) get a breaching charge or improving bag at each location. Breach doors are also concentrated toward the first half of the chapter, which makes support classes stronger than usual here (guaranteed tier 3 primary weapons). The only drawback is that breach doors in the turbine hall will spawn mini swarms, and the turbine hall can get messy with spawns in all directions, and the only good defensive positions being toward the beginning of the hall and at the very end (after activating the door panel, drop down partially, onto the scaffolding). All breaching charges / improving bags were found on Extreme difficulty, over multiple runs. Improving bags and breaching charges share the same spawn locations. In my experience, up to 3 breaching charges and 2 improving bags can be found on a single Extreme run. Some locations found on lower difficulties will not be valid for Extreme difficulty, while all locations found on Extreme difficulty should be valid on lower difficulties. I use mutators in a private lobby with bots to make recording the video easier, but this will have no effect on the locations. Each chapter can take between 1-5 hours to record, depending on luck. Let me know if I've missed any locations!