MGS2 Substance - Rays, European Extreme - 6:25.283

MGS2 Substance - Rays, European Extreme - 6:25.283

A modified version of ‪@leoviciustv8050‬'s Rose (A05E) loop for the Rays fight on European Extreme. It's a pretty straightforward strategy that involves avoiding taking out the Ray called A05E for the duration of the fight and focusing on the two other Rays. The start of the fight is the standard setup you would see in speedruns, I didn't want to do the faster start as its kinda pointless for a strategy like this. This is nowhere near the fastest loops we have for this fight, and is about two minutes slower than what we do in speedruns. I only recommend this for players who don't care about the time and want a consistent and somewhat easy way to get past this fight. A few tips: 1. When hitting the outside Ray for the second time, wait for it to bounce twice before firing. Aim a bit to right first before firing and aim afterwards, this way you can avoid the Stinger missile hitting the dead Ray that's leaving the arena. 2. The Ray A05E will do its weird mouth animation thing a lot. When firing the Stinger missile at the Ray thats out of the field, be wary not to lock onto A05E. 3. The Ray that's on the field is at a close enough distance to do the water cannon attack. Wait for two bounces before firing at it. LeoviciusTV's Video on his Rose loop:    • MGS2 EE Reys | Rose loop by Leo | ≃ 8:25   Player: PlatonicGuy Game: Metal Gear Solid 2 Version: Substance Platform: PC Region: USA / NTSC Turbo: Disabled Run Type: Single Segment Boss: Rays Difficulty: European Extreme IGT (bmn's IGT Area Tool): 6:25.26 RTA: 00:06:25:17 (hh:mm:ss:ff) or 00:06:25.283 (hh:mm:ss:ms) Fade In - 00:00:00:02 (hh:mm:ss:ff) Fade Out - 00:06:25:19 (hh:mm:ss:ff) Timed at 60fps from HUD appearing to the final hit landing (red healthbar). SRDC: https://www.speedrun.com/user/Platoni... MGSR Website: https://www.metalgearspeedrunners.com/