[10] Separate Ways (Chapter 5 Part 1) - RE4: Ultimate HD - Let's Play Gameplay Walkthrough (PC)

[10] Separate Ways (Chapter 5 Part 1) - RE4: Ultimate HD - Let's Play Gameplay Walkthrough (PC)

Hi there, welcome to Dude Longcouch's Let's Play of Separate Ways, the unlockable side quest in Resident Evil 4! This is the Ultimate HD Edition of the game which runs at a full 1080p 60 fps. This walkthrough will include the full Separate Ways quest from start to finish with full commentary and running review of the material. Thanks so much for watching and I quite hope you enjoy! Check the link below for the full Resident Evil 4 playlist. Big thanks to Lasshatry for creating the thumbnails for this series. Check out her kickass Let's Play channel:    / @lasshatry   Playlist -    • Resident Evil 4: Ultimate HD Edition ...   Follow me on Twitter -   / dudelongcouch   Follow me on Facebook -   / dudelongcouch   Buy Resident Evil 4 on Steam: http://store.steampowered.com/app/254... Buy Resident Evil 4 on Amazon: https://smile.amazon.com/Resident-Evi... Info from Wikipedia: Resident Evil 4, known as Biohazard 4 (バイオハザード4 Baiohazādo Fō?) in Japan, is a survival horror third-person shooter video game developed and published by Capcom. The sixth main entry in the Resident Evil horror series, the game was originally released for the GameCube in North America and Japan in January 2005, and in Europe and Australia in March 2005. The story of Resident Evil 4 follows the U.S. government special agent Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the U.S. President's daughter who has been kidnapped by a sinister cult. Traveling to a rural area of Spain, Leon fights hordes of violent villagers and mutated monsters, and reunites with the mysterious spy Ada Wong. It was first hinted at the December 1999 release, Resident Evil 4 underwent a long development time during which four proposed versions of the game were discarded. Initially developed for the PlayStation 2, the first attempt was directed by Hideki Kamiya after producer Shinji Mikami requested him to create a new entry in the Resident Evil series. Nevertheless, it was decided to start development over again. The game was intended to be a GameCube exclusive as part of the Capcom Five, but a PlayStation 2 version was announced before the game was released for the GameCube. Resident Evil 4 was subsequently released for Microsoft Windows, Wii, PlayStation 3, Xbox 360, and in downsized versions for iOS, Zeebo and Android (exclusive to Samsung outside of Japan). Resident Evil 4 garnered critical acclaim. It received many Game of the Year awards for 2005, and was seen as a successful cross-platform hit that influenced the evolution of the survival horror and third-person shooter genres. The game pioneered and popularized the "over the shoulder" third-person view perspective in video games. It has since been widely considered one of the best video games of all time. The player controls the protagonist Leon S. Kennedy from a third-person perspective. The gameplay focuses on action and shootouts involving crowds of enemies in large open areas. The camera is placed behind Leon, and zooms in for an over-the-shoulder view when aiming a weapon, or a first-person view when aiming with a sniper rifle. There is no crosshair for firearms, instead, every firearm has a laser sight. Unlike previous games where players can only shoot straight, up or down, players have more options. For example, shots to the feet can cause enemies to stumble, shots to the arms can make them drop their weapons, and headshots instantly kills most human enemies. Players can shoot at projectiles like thrown axes or scythes. Another aspect of Resident Evil 4, new to the series, is the inclusion of context-sensitive controls. Based on the situation, players can interact with the environment: kicking down a ladder, jumping out of a window, dodging an attack or executing a "finishing move" on weakened enemies. There are also quick time events, in which the player must press buttons indicated on-screen to execute actions such as dodging a falling boulder or wrestling an enemy to stay alive. These are often incorporated into the game's many boss fights, where the player must avoid instant kill attacks. The main enemies are violent villagers referred to as Los Ganados ("The Cattle" in Spanish). Los Ganados can dodge, wield melee and projectile weapons, and are capable of working collectively and communicating with each other. They were once simple farmers until becoming the product of an infestation of Las Plagas ("The Plague" in Spanish).