
The Last of Us Part 2 Remastered All Collectibles Playthrough: The Tunnels / The Theatre
Apologies for not having the flashlight on much. On my screen it didn’t look dark enough for needing to have it on, but when I looked on the playback, I was like jeez! People can’t see! So I’ll make sure to have it on more in future videos All Collectibles The Tunnels 5:55 Trading Card #24: Bastet 8:25 Artefact #48: Subway Station Note | The Theatre Collectibles 20:00 Artefact #49: Programme for Cassandra 20:30 Trading Card #25: Mortem 21:35 Artefact #50: Lone FEDRA Soldier Journal 1 23:40 Trading Card #26: Beyond 24:35 Artefact #51: Lone FEDRA Soldier Journal 2 29:20 Artefact #52: The Sick Habit Flyer / Set List Socials My Twitch Channel: twitch.tv/rucy_ramone_ Instagram: [https://instagram.com/rucy_ramone?igs...](https://instagram.com/rucy_ramone?igs...) SoundCloud: [ / bcv62lra571zqyqx7 ]( / bcv62lra571zqyqx7 ) GAMEPLAY: The Last of Us Part II is an action-adventure game played from a third-person perspective featuring elements of the survival horror genre. The player traverses post-apocalyptic environments such as buildings and forests to advance the story. The player can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. Control intermittently switches between Ellie and Abby; the player also briefly controls Joel in the opening sequence. The nimble nature of the player character introduces platforming elements, allowing the player to jump and climb to traverse environments and gain advantages during combat. The player can break glass objects such as windows to access certain areas or obtain supplies. Some areas are navigated by horse or boat. In combat, the player can use long-range weapons such as rifles and bows, and short-range weapons such as pistols and revolvers. The player is able to scavenge limited-use melee weapons such as machetes and hammers, and throw bricks and bottles to distract or attack enemies. Collected items can be used to upgrade weapons at workbenches or craft equipment such as health kits, Molotov cocktails, and makeshift silencers. The player can collect supplements to upgrade skills in a skill tree; training manuals found throughout the environment unlock additional skill tree branches, allowing upgrades to attributes such as the health meter, crafting speed, and ammunition types. Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak past them. "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects. In the cover system, the player can crouch behind obstacles to gain advantages in combat, and can also crawl in a prone position to evade enemies. Hostile enemies use artificial intelligence; they may take cover or call for assistance, and can take advantage when the player is distracted, out of ammunition, or in a fight. The player may be impaled by an arrow, which will progressively decrease their health meter and disables Listen Mode until removed when in cover. Player companions, such as Dina, assist in combat by killing enemies or announcing their location. The game also introduces guard dogs that track the player's scent, which can be visualized in Listen Mode -- Watch live at / rucy_ramone_