
Lossless Scaling Adaptive Frame Generation! (In-Depth Review, Tests, and Showcases)
Hello! I got the chance to dive into the new AFG (Adaptive Frame Generation) feature of Lossless Scaling a bit early, so here’s another serving of my In-Depth Review. We’ll explore what AFG is capable of, when it shines the most, where it falls short, and what its biggest strengths are. And of course, don’t forget the side-dishes that includes showcases in a few games I’ve got installed on my humble system, and uh... editing gimmicks. Enjoy! I have made a timestamp down below for your watching convenience, please do check it out! 📚 LEARN MORE ABOUT LOSSLESS SCALING💡 Check out Lossless Scaling on Steam : https://store.steampowered.com/app/99... Official Lossless Scaling Website : https://losslessscaling.net/ Lossless Scaling Discord Server : / discord Lossless Scaling Reddit : / losslessscaling Lossless Scaling Steam Forum : https://steamcommunity.com/app/993090... ⏰ TIMESTAMP ⏰ INTRODUCTION 00:00 - Start 00:08 - Intro, LSFG AFG Update Video 00:46 - Common LS Issues of the Past 01:03 - Preview Build Disclaimer 01:11 - Universal Test Settings ADAPTIVE FG 01:24 - Section Start, Adaptive FG 01:36 - Revisiting Fixed Mode 02:56 - The New Adaptive Mode 03:31 - Queue Target Value 04:31 - Fractional Value is Here! 05:02 - Frame.. Degeneration? LIMITATION 05:37 - Section Start, Limitation 05:44 - Adaptive FG Is Not for Lowering FG Cost 06:07 - Why Isn’t 1.5x FG Lighter Than 2x FG? 06:29 - Rough Explanation of Fractional vs Integer FG 07:29 - What’s the Purpose of FG Below 2x? 07:56 - Constant 1.5x FG Cost isn't Justifiable 09:00 - Apple to Apple Comparison Fixed vs Adaptive 09:49 - How That Comparison Is Unfair to Adaptive Mode STRENGTH 10:18 - Section Start, Strength 10:35 - Ease of Use, Applying LSFG Past vs Present (Past) 11:25 - Ease of Use, Applying LSFG Past vs Present (Present) 11:59 - Resolution Scale Rename to "Flow Scale", Updated Tooltips 12:26 - Ability to Work with Uncapped FPS & High GPU Load 12:47 - Uncapped FPS & High GPU Load Fixed vs Adaptive CONCLUSION 13:24 - What I think about the addition (small opinion) SHOWCASE 13:52 - Pre-showcase Specification Information 14:04 - Section Start, Showcase 14:07 - Settings Used in Showcase 14:13 - Cyberpunk 2077 14:44 - Ghost of Tsushima 15:12 - Tokyo Xtreme Racer 15:40 - World War Z 16:15 - Outro --------------------------------------------------------------------------------- 📝CREDITS📝 Thanks to THS and the LS community for the early access to the updates! If you're interested in the beats from 13:2x onwards, that's made by my boy PENGGG's, check him out in his social listed below : Instagram: @dafanfp ( / dafanfp ) Tiktok: @sup.its.ice ( / sup.its.ice ) Soundcloud: Penggg ( / penggg-746649254 ) --------------------------------------------------------------------------------- 🎵ATTRIBUTION🎵 Song: Apollo On The Run - Echo [NCS Release] Music provided by NoCopyrightSounds Free Download/Stream: http://ncs.io/A\_Echo Watch: http://ncs.lnk.to/A\_EchoAT/youtube