[Example] Recording NVIDIA 'FREESTYLE' Effects with Mirillis' ACTION (Fallout 4)

[Example] Recording NVIDIA 'FREESTYLE' Effects with Mirillis' ACTION (Fallout 4)

Just a quick example of being able to record NVIDIA's Freestyle Effects, with Mirillis ACTION. I did some testing since last year with these Post-Processing Effects of 'NVIDIA Freestyle' - and normally most game capturing programs won't record it by Default, as those effects are being applied just before display (after calculating the shapes/etc from the game code, just before going to show the output on the monitor; hence the "post-processing" part) - but Action (and others, such as OBS) can capture it. I saw someone asking if it was possible in a Steam Forum posting, so I thought I'd finalize this and share it to help others that might be wondering, too. ((Example shows some basic "Details" of NVIDIA Freestyle, with Contrast Changes and some Detail Enhancement set)) Note that to capture NVIDIA Freestyle effects with ACTION, you have to run Action in Screen (Desktop style) Recording Mode - that is, Action will not capture NVIDIA Freestyle 'fx' with Game Recording Mode (the first button in the ACTION interface). Unfortunately, having to record in Screen/Desktop Mode means you cannot Record utilizing the Time-Shift capability of Action (at this time), but at least you can record those post-proc effects from NVIDIA, if desired. Perhaps Mirillis may add Desktop Mode Time-Shifting in the future. HTH anyway ~T