Sniper Elite 4 - Rifle Shooting Range (Normal Difficulty)

Sniper Elite 4 - Rifle Shooting Range (Normal Difficulty)

Before going into real mission let's test out my sniper shooting skill on normal difficulty shooting range, Well, I guess my first attempt was a OK but second one definitely not. Will definitely keep it up :) ======================= Good days! I'm sharing my casual playthrough of Sniper Elite 4. I'm playing it like its my first time, loot everything I can, enjoy the game as much as I possibly could in normal difficulty. Hope you guys enjoy it as much as I do :) ======================= Desktop Specifications: Chasis: Corsair Graphite Series™ 380T ITX CPU: Intel Core I7 6700K Cooler: Corsair Hydro H100i V2 MOBO: ASUS Maximus VIII Impact RAM: GSKill TridentZ Black 2x16GB DDR4 3200mhz GPU: ASUS GTX1080 StriX Advanced 8GB DDR5 PSU: FSP Hydro G 750W 80+ Gold PSU SSD: Samsung 850 EVO 250GB SSD OS: Microsoft Windows 10 Pro 64Bit HDD: Seagate 2TB Baracuda HDD 7200RPM ======================= Sniper Elite 4, maintains it's signature X-Ray Kill Cam, and expands upon it. It is no longer restricted to Sniper Kills, now being triggered by Melee and Explosive kills, showing shrapnel, impaling the victim. As well as this, there are more environmental takedowns, with players being able to shoot support beams from underneath platforms that enemies are standing on. A new feature being added, is Scope Zeroing, which allows the player to set the center of the crosshairs in order to aim straight, and not need to compensate for distance or wind. Sniper Elite also adds more diverse traversal, mechanics, such as climbing and shimmying on ledges, to stay out of the enemy line of sight. Stealth takedowns can now be performed whilst hanging from ledges. Marking enemies through binoculars, has the additional function of giving biographies on enemy soldiers. This makes some of them seem, more sympathetic, and others seem more vile, as a way to make players more selective when killing enemies. Sniper Elite 4, also adds a more detailed map, than it's predecessor.