Fixing Gaming's WORST Remake (Resident Evil 3 Remake)

Fixing Gaming's WORST Remake (Resident Evil 3 Remake)

Resident Evil has had the best 10 year run in recent memory. From 2017's Resident Evil 7, to this year's phenomenal Resident Evil 9, the series is on top of the world. But amongst all these great games is one stinker RE3 Remake. Released in 2020, RE3 remake was not made by the core Capcom team. Developed by support studio M-Two, RE3 Remake was harshly criticized by fans upon release. A ton of cut content, a worse Nemesis, and the removal of RNG all lead to a remake that was half baked. All that said, how could Resident Evil 3 Remake be fixed? Last year I made a video about "fixing" Metal Gear Solid: The Twin Snakes. In the comments for that video a bunch of people asked, "What about Resident Evil 3 Remake?" In this sequel video we will dive into what would need to change in order to bring RE3 Remake back to it's former glory? While I am not a game designer, in this video we are going to talk about the design failures of RE3 remake, and why the original Resident Evil 3: Nemesis is a masterpiece.