[TAS] SM64 - 1key 2f improvement
Yesterday (15/07/2022), Circumark994 posted in TAS discord a clip of swimming speed being higher after having already entered water. This led to a new discovery. ( • SM64 Swimming Strength Preservation (New t... ) JoshDuMan was very involved in understanding this new tech, and shot me a DM asking if 1key was improvable using this new discovery. Sure enough, it was. Explanation of new tech (written by Josh): There is a variable that stores the current swimming strength as the breast stroke gets stronger over time. This is typically zeroed when first entering into the breast stroke action, but there is an exception in the code when entering after "ending" swimming. Presumably, this was done to allow entering breast stroke from flutter kick while keeping your momentum. However, since flutterkick doesn't zero your strength, if flutterkick is just entered first and then progressed into breast stroke, the previous strength from the last time you swam is conserved. This can be faster based on how fast you were swimming in the previous segment. Note: I used Manama's grinding strat, however I don't know if that was necessary. This strategy gets more speed during the longjump, which makes mario land in the water 1f later with more speed and distance. This had already tied the previous framesave This now makes -11f over 1key TAS in the basement. JoshDuMan: / joshduman Previous: • [OUTDATED TAS] SM64 - 1 Key Double Wall Pu...