
i3 8100 | GTX 1060 3GB - Zelda Tears Of The Kingdom performance test on Ryujinx with OpenGL/Vulkan
My specs: i3 8100 GTX 1060 3GB 16GB DDR4 RAM Dual Channel Ryujinx version: 1.1.814 Nvidia driver version: 531.79 Backend Multithreading on Enabled shader cache Enabled Macro HLE Native resolution Docked mode Post Processing None Upscale FSR Antisotropic Filter Auto Most of the stutters are being cause by shader compilation, I deleted my shader cache for recording this video, the more shaders you compile through your gameplay, the less it will stutter I'm using dynamic FPS and static 30 FPS, but playing without mods in this setup is basically the same thing, since it can't reach 30 FPS SEARCH FOR 64 BASE DECODER AND PASTE THE CODES BELOW Dynamic fps: aHR0cHM6Ly9waXhlbGRyYWluLmNvbS91LzZoZkpwNUdF FPS mods: aHR0cHM6Ly9nYmF0ZW1wLm5ldC9kb3dubG9hZC9sb3otdGVhcnMtb2YtdGhlLWtpbmdkb20tZnBzLXN0YXRpYy1mcHMtYW5kLXZpc3VhbC1maXhlcy1wYXRjaC1jb2xsZWN0aW9uLjM3OTk2Lw== Timecodes 0:00 - OpenGL 3:32 - Vulkan #zeldatearsofthekingdom #zelda #ryujinx #performance