
Resident Evil 4 Remake PS4/Pro vs PS5 Frame Rate Comparison (Demo)
Resident Evil 4 Remake frame rate comparison comparing the framerate/fps on PS5, PS4 Pro and PS4 in the demo version of the game. Subscribe for more gaming tech analysis: http://bit.ly/VGTechSubscribe The versions tested were 1.000.001 on PS5 and 1.01 on PS4 consoles. Timestamps: 00:00 - Performance Mode (Prioritise Frame Rate Mode) and PS4 08:23 - Resolution Mode (Prioritise Resolution Mode) Lens distortion and chromatic aberration were disabled for this test. These effects resolve to half horizontal resolution on PlayStation consoles using checkerboard rendering which results in noticeably degraded image quality. PS5 and PS4 Pro have the option to either prioritise frame rate or resolution which are labelled as perf mode and res mode in the video. PS5 has two additional options which are a toggle for ray tracing and a toggle for hair strands. The ray tracing toggle turns on ray traced reflections. The hair strands toggle enables improved hair rendering. The improved hair rendering reduces performance and at times it can look strangely bright http://bit.ly/3YQhAIm All of the performance data in the video and stats is with the hair strands option disabled. PS5 in Prioritise Frame Rate Mode renders at a resolution of approximately 3435x1932 using what appears to be a form of checkerboard rendering. PS4 Pro in Prioritise Frame Rate Mode renders at a native resolution of approximately 1717x966. PS4 renders at a native resolution of 1600x900. PS5 in Prioritise Resolution Mode renders at a resolution of 3840x2160 using what appears to be a form of checkerboard rendering. PS4 Pro in Prioritise Resolution Mode renders at a resolution of 3840x2160 using what appears to be a form of checkerboard rendering. PS5 and PS4 Pro in all modes render the UI at 3840x2160. PS5 has some graphical improvements over the PS4 consoles such as: improvements to mesh quality, improved volumetric lighting quality, improvements to texture quality and additional dynamic shadows. PS5 also seems to have subsurface scattering, destructible small objects and terrain tessellation all of which don't appear to be present on the PS4 systems. On the PS4 consoles enemies can have a reduced animation rate which wasn't seen on PS5. Stats: https://bit.ly/41WmAxN Frames Pixel Counted: https://bit.ly/3mFY7N6 Watch in 4K and 60fps for the best experience. Please consider liking and sharing the video if you enjoyed it. Twitter: / vgtech_ Facebook: http://bit.ly/2D3JyJk