![Resident Evil 2 Remake (Leon S. Kennedy, 1st Run, Pt. 4: Underground) [Standard] PS4 Gamechive](https://krtube.net/image/smdHYWGjYek.webp)
Resident Evil 2 Remake (Leon S. Kennedy, 1st Run, Pt. 4: Underground) [Standard] PS4 Gamechive
This "Leon S. Kennedy, 1st Run (A Scenario), Part 4 of 10: Underground Facility, G Stage 1 Boss Fight, and Police Station Basement (Standard Mode)" Gameplay Video guides players as a no commentary full playthrough and walkthrough of Capcom's Resident Evil 2 Remake video game. In this gaming session, after having discovered a secret passage underneath the police station, Leon S. Kennedy moves forward and encounters a boss fight with a hulking mutated monstrosity. After its defeat, Leon journeys into the station's locked underground parking lot (guarded by zombie dogs), where a mysterious F.B.I agent is introduced. Further ahead, locked in a cell, an informant speaks about the happenings at the station. He holds a parking garage key card, but after being killed by the Tyrant, Leon is left with no other recourse but to explore the police station's basement area to find a power panel part for unlocking the cell and obtaining the card. This is the first run scenario with Leon S. Kennedy. All areas are fully explored and all items are found. "Determined to make it out alive, Leon moves swiftly through the police station's basement, but encounters a grotesque monster standing in his way. Devoid of its former humanity, the creature suddenly attacks, but Leon is a quick learner and brings the fight to a quick end. Leon reaches the parking lot—and his way out of this place—only to find a new obstacle in his way." 00:00:00 - Intro Items found in the following order: Underground Facility: Shotgun Shells (cabinet) Gunpowder (table) Hand Grenade (under stairs, near S.T.A.R.S. case) - 00:03:47 Action: G Stage 1 Boss Fight - 00:06:29 Record: Right in the Eyeball - 00:11:26 (Stab Stage 1 G in the giant eyeball with a knife. (07.37) Rewards: Model - G (Stage 1), Concept Art - G (Stage 1)) Machinery Room / Boss Fight Area: Red Herb (on pallet) Handgun Ammo (on drum) Handgun Ammo (on machinery) Hand Grenade (on machinery) - 00:12:20 Green Herb (on box, next to machinery) Handgun Ammo (on boxes) Green Herb (on barrel) Gunpowder (locker, side room) Green Herb (floor, side room) Action: Pull catwalk lever - 00:14:04 Hip Pouch #3 (locker, Operators Room) - 00:14:39 Basement: Police Station B1 Map (wall insert) - 00:18:55 Handgun Ammo (atop cabinet) Square Crank (table, Jail) - 00:24:03 File: Memo: "Jail Power Panel" [Leon only] - 00:24:22 (on table) Blue Herb (hallway, outside kennel) High-Grade Gunpowder (Yellow) (on crates, Kennel) File: Autopsy Record No. 53477 - 00:27:43 (on cart, Morgue) Red Herb (second slab, Morgue) - 00:28:27 Flash Grenade (fifth slab, Morgue) - 00:29:06 (next to corpse) Diamond Key (second slab, Morgue) - 00:30:06 (other side, next to live corpse) Action: Use Square Crank - 00:30:40 (leads to Generator Room with boxed electronic part) Gunpowder (on shelf, Generator Room) Green Herb (ground, fence, Generator Room) Boxed Electronic Part (cart, Generator Room) - 00:32:03 Action: Solve Generator Room Switches Puzzle - 00:32:48 (Solution for 1st Run: Off, Off, On, On) Trophy/Record: Like Skeet Shooting - 00:33:43 (Shoot a zombie dog or licker out of the air. Reward: Model - Zombie Dog) File: Equipment Disposal Notice - 00:36:17 (on table, Firing Range) Tin Storage Box [Car Key] (table, Firing Range) - 00:36:16 File: A Message From Mr. Raccoon - 00:37:10 (counter, Firing Range) Red Herb (bench, Diamond Key side room, Firing Range) Film "3F Locker" (table, Diamond Key side room, Firing Range) - 00:37:42 Shotgun Shells (on cart, inside Firing Range) Mr. Raccoon (Firing Range) - 00:38:55 Action: Use Car key (Parking Garage) - 00:39:44 Weapon Upgrade #2: Gun Stock (Matilda) - 00:41:06 (police cruiser trunk, opened with Car Key, Parking Garage) Police Station: Shotgun Shells (on shelf, outside Break Room) Blue Herb (table, Break Room) High-Grade Gunpowder (Yellow) (locker, Break Room) Handgun Ammo (locker, Break Room) MAG Ammo (sink, Break Room) Fuse (Break Room Hallway) - 00:45:45 (on chair) Mr. Raccoon (Break Room) [Leon 1st/2nd or Claire 2nd] - 00:46:10 (floor, behind bag) Action: Board up windows - 00:47:15 Combat Knife (stuck in wall) - 00:48:00 Action: Use Fuse on hallway breaker box - 00:48:08 (opens shutter to Watchman's Room) Action: Use Square Crank - 00:50:14 (Police Station 2F, leads to upper areas) --- Subscribe: https://bit.ly/3cpvcWo Twitter: https://bit.ly/3cs9p0i Donate: https://bit.ly/3oArWtu Standard License: Assets found on this channel (e.g., branding, images, videos, descriptions, etc.) may only be viewed on YouTube for personal enjoyment. Unauthorized use of this content (e.g., downloads, distribution, reuse, or remixing) is prohibited. © Gamechive #re2 / #residentevil2 / #residentevil / #longplay / #nocommentary / #playthrough / #walkthrough / #gameplay / #gamechive / #gamechives